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WE  CENTRAL  CHILDREN'S  ROOM 
DONNELL  LIBRARY  CENTER 

.  53  STREET 
NEW  YORK,  N.Y.  10019 


RHYTHMIC    GAMES 


AND 


DANCES    FOR    CHILDREN 


B  Y  THE  SAME  A  UTHOR 

OLD     ENGLISH     GAMES     AND 

PHYSICAL  EXERCISES.    Post  4to,  2s. 

LONGMANS'  READING,  WRIT- 
ING AND  DRAWING  SHEETS  FOR 
USE  IN  INFANT  SCHOOLS.  Consists 
of  14  Sheets  (two  of  which  are  in  Colour), 
each  measuring  48  in.  x  36  in.,  printed  on 
tough  Manilla  paper,  and  mounted  on 
roller.      105.  6d.  net. 


LONGMANS,  GREEN  AND  CO. 

J3NDON,  NEW  YORK,  BOMBAY,  AND  CALCUTTA 


RHYTHMIC  GAMES 


AND 


DANCES  FOR  CHILDREN 


MRS.    FLORENCE    KIRK 

(FLORENCE    HEWITT) 

PRINCIPAL,   THE   FROEBELIAN   SCHOOL,   BRADFORD,   YORKSHIRE 

AUTHOR   OF 

'OLD  ENGLISH  GAMES  AND   PHYSICAL  EXERCISES,"  "ELEMENTARY   LESSONS 

IN    FREE-ARM    DRAWING,"   "EDUCATIONAL    HANDWORK    AND 

SYSTEMATIC  COLOUR    INSTRUCTION" 


LONGMANS,    GREEN    AND    CO. 

39   PATERNOSTER   ROW,   LONDON 

NEW   YORK,   BOML.'.v,    ,.yL.    CALCUTTA 
1914 

All  rights  reserved 


THE  NEW  YORK 
PUBLIC  LIBRARY 

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c 


CONTEXTS 


Introduction     ....... 

Part      I.  Exercises  and   Games  for  Children  under  Five 

II.  Games  without  Music 

,,     III.  Old  English  Games  and  Dances    . 

IV.  Swedish  Games  and   Dances    . 

„       Y.  Various  Marches  and  Steps    . 

VI.  Appendix   ...... 


PAGE 

vii 


Rhythmic  Games  and  Dances 
for  Children 


INTRODUCTION 

RHYTHM   is   a  fundamental  principle  of  life,   and  childhood   is  the 
time   when   the   physical    nature   is    most  sensitive   to   rhythmical 
movement.     When  this  movement  is  accompanied  by  music,  the 
latter  should  be  appropriate  and  distinctive,  for  music  and  rhythm 
are  organically  related. 

M.  Jacques-Dalcroze,  whose  system  of  Eurhythmies  is  attracting  so 
much  attention  in  the  educational  and  musical  world,  maintains  that  move- 
ment, being  instinctive  in  man,  the  study  of  music  should  begin  by  careful 
and  experimental  teaching  of  movement.  He  says:  "This  is  based  in 
earliest  childhood  on  the  automatic  exercise  of  marching,  for  marching  is 
the  natural  model  of  time  measure.  By  means  of  various  accentuations  with 
the  foot  I  teach  the  different  time  measures.  Pauses  (of  varying  lengths)  in 
the  marching  teach  the  children  to  distinguish  durations  of  sound;  move 
ments  to  tune  with  the  arms  and  the  head  preserve  order  in  the  succession 
of  the  time  measures,  and  analyse  the  bars  and  pauses." 

The  beneficial  effect  of  rhythmical  movement  in  the  case  of  mentally 
deficient  children  is  already  recognised,  and  it  is  claimed  that  in  the  case  of 
normal  children  the  effect  of  its  more  elaborate  use  will  be  greater,  and  that 
among  other  things,  neurasthenic  tendencies  may  be  removed. 

The  importance  of  marching  for  young  children  cannot  be  too  strongly 
emphasized.  That  it  supplies  a  real  need  of  children's  growing  vitality  is 
shown  by  their  delight  in   following  one  another  round  the  room,   keeping 


viii  RHYTHMIC   GAMES  AND  DANCES  EOR   CHILDREN 

time  to  the  music,  clapping,  waving  arms,  hopping,  skipping,  running,  &c, 
as  the  rhythm  and  tunes  suggest. 

It  is  not  demanding  too  much  to  say  that  exercise  of  this  kind  should  be 
taken  for  five  or  ten  minutes  during  every  school  session.  The  opposite  of 
this  should  also  be  taken  frequently,  e.g.  letting  children  sit  or  lie  on  the  floor 
listening  to  various  types  of  music  played  on  an  instrument — piano,  violin,  or 
flute.  They  may  be  encouraged  to  suggest  names  for  the  different  kinds. 
The  following  names  were  given  by  a  class  of  children  six  years  of  age 
during  a  lesson  of  this  character  :  Sleep  music,  dream  music,  water  music, 
fairies  dancing,  giants  dancing,  march  music,  walking  music. 

Just  as  we  aim  to  cultivate  a  child's  taste  in  literature  by  our  choice  of 
stories  for  telling  in  school,  so  should  we  try  to  cultivate  a  taste  for  beautiful 
and  harmonious  sounds,  by  the  use  of  good  music  for  marching  and  songs. 

Children  should  be  familiar  with  musical  literature,  including  folk-tunes, 
national  airs,  and  musical  gems  by  various  composers.  A  useful  book  of  this 
kind  is  the  Daily  Sketch  Piano  Folio  for  young  players,  price  is.,  which 
contains  over  ioo  pieces. 

If  children  are  accustomed  to  hearing  the  same  tunes  played  for  march- 
ing they  soon  cease  to  listen,  and  thus  a  valuable  means  of  sense  training  is 
lost.  The  silence  or  "listening"  lessons  of  the  Montessori  Method  should 
stimulate  interest  in  this  direction.  We  cannot  have  musical  culture  without 
musical  stimuli,  and  these  should  be  given  liberally  to  young  children. 

While  the  tunes  are  being  played  the  children  should  tap  with  the  fore- 
finger of  the  right  hand  on  the  palm  of  the  left  hand,  and  try  to  count  the 
beats  of  the  rhythm.  This  forms  a  kind  of  guessing  game  which  is  greatly 
enjoyed  ;  the  teacher  should  be  careful  to  mark  the  accent  very  distinctly  or 
much  of  the  beauty  of  the  rhythm  is  lost. 

Dancing  to  be  truly  educational  must  be  an  outcome  of  the  joy  of  living, 
it  must  be  a  means  of  self-expression  as  well  as  a  means  of  physical 
culture. 

It  begins  most  naturally  with  those  Nursery  Games,  expressing  some 
story,  which  combine  song  with  action,  e.g.  Oranges  and  Lemons,  Here  we 
come  up  the  Green  Grass,  Oats  and  Beans  and  Barley,  London  Bridge, 
Round  and  Round  the  Village,  &c. 

In   these   earliest   song-dances   there   is   little   that   is    formal,   the   only 


INTRODUCTION  ix 

element  of  "drill"  is  in  learning  to  keep  time  and  tune.  The  aesthetic 
element  of  song  and  rhythm  has  peculiar  value  in  making  for  the  control 
and  courtesy  which  is  so  much  needed  in  the  free  play  period  of  childhood. 
Besides  the  elements  of  interest  supplied  in  repetition,  rhyme,  rhythm, 
gesture,  choosing,  &c,  the  singing  game  provides  the  dramatic  situation  so 
dear  to  a  child's  heart.  The  opportunity  for  "acting  out,"  as  well  as  for 
spontaneous  expression,  is  a  great  delight  to  all  children. 

It  is  important  to  remember  that  the  teacher  should  on  no  account 
expect  the  children  to  make  gestures  or  actions  exactly  alike,  or  in  imitation 
of  the  teacher's  pattern.  These  singing  games  must  not  degenerate  into 
mechanical  action  songs. 

When  children  have  obtained  a  certain  amount  of  control  over  their 
limbs  they  are  ready  for  more  elaborate  games.  The  Swedish  games  are 
very  useful  at  this  period,  also  the  dramatisation  of  the  simple  Folk  Songs, 
e.g.  Cock-a-doodle-do,  Strawberry  Fair,  Dabbling  in  the  Dew,  &c.  (See 
English  Folk  So 'tigs  for  Schools.      By  Cecil  Sharp.) 

To  play  these  successfully,  various  steps  in  dancing  and  tripping  should 
be  mastered,  and  the  simple  marching  exercises  of  the  younger  children 
should  be  continued  as  "step"  exercises,  e.g.  Heel  and  Toe  March,  Giant 
and  Dwarf,  Minuet  March,  &c. 

The  children  should  be  encouraged  to  give  their  own  ideas  concerning 
the  games,  for  unless  they  understand  the  meaning  of  the  words  and  the 
relation  of  the  action  to  the  underlying  thought,  the  spontaneity  of  the  game 
will  be  lost. 

The  more  natural  and  spontaneous  the  play  the  less  need  is  there  for 
outside  or  artificial  agencies  in  the  matter  of  dramatisation.  Great  attention 
should  be  paid  to  voice  culture,  the  singing  is  as  important  as  the  game. 
The  habit  of  shouting  is  most  injurious  to  the  voice,  it  precludes  the 
possibility  of  tuneful  or  sympathetic  singing,  and  changes  what  should  be 
a  pure  and  refining  influence  into  a  rude  and  boisterous  gymnastic  exercise. 
The  game  should  be  stopped  as  soon  as  ever  the  singing  becomes  coarse. 
The  exquisite  precision  which  music  gives  to  the  game  should  destroy  rude- 
ness or  wildness  of  manner,  without  robbing  it  of  fun  or  merriment.  When 
voice,  feeling,  and  movement  are  all  in  sweet  accord,  we  see  indeed  an 
outward  and  visible  sign  of  an  inward  grace  born  of  self-forgetfulness.     The 


x  RHYTHMIC   GAMES  AND  DANCES  FOR   CHILDREN 

teacher  must  take  an  active  part  in  children's  games,  and  enter  thoroughly 
into  their  enjoyment.  Her  place  may  be  either  (i)  in  the  centre  to  set  the 
game  going;  (2)  at  the  piano,  to  accompany  the  singing;  (3)  among  the 
youngest  children  to  prevent  them  making  mistakes,  and  so  spoil  the  game 
for  the  others. 

The  Methods  of  Teaching  a  Game: 

1.  Teaching  and  explaining  the  words  first,  then  the  music  and  the 
various  actions.  The  children's  suggestions  for  the  actions  should  always  be 
encouraged,  and,  when  possible,  accepted. 

2.  Giving  the  gestures  with  each  line  as  the  natural  accompaniment  of 
the  words. 

3.  Singing  the  whole  game  through  first  with  appropriate  actions. 

When  new  games  and  songs  are  learnt,  old  ones  should  not  be  for- 
gotten. It  is  advisable  to  keep  a  list,  where  the  children  can  see  it,  of  all  the 
games  and  songs  learnt  during  the  school  year,  and  to  keep  referring  to  it ; 
even  big  children  like  to  play  the  baby  games  occasionally. 

Teachers  are  advised  to  send  to  Novello  &  Co.  for  a  selected  list  of 
English  Folk  Songs,  Singing  Games,  and  Morris  and  Country  Dances.  In 
this  list  they  will  find  that  many  suitable  games  and  songs  are  published 
singly  from  i-l-d.  to  2d.  per  copy. 

The  following  remarks  are  quoted  from  this  list  : 

"  These  Singing  Games  have  been  preserved  by  oral  tradition  over  such 
a  long  period  of  time  that  they  must  contain  something  which  is  peculiarly 
attractive  to  children.  Under  the  guise  of  amusement,  of  a  kind  that  children 
dearly  love,  these  games  bring  into  play  many  of  those  mental  and  physical 
activities  which  it  is  the  especial  function  of  education  to  develop.  They 
stimulate  the  dramatic  and  mimetic  faculties,  feed  the  imagination,  exercise 
the  voice  and  limbs,  teach  discipline  and  restraint,  and  inculcate  lessons  in 
courtesy  and  good  manners.  In  the  early  stages  of.  musical  education  they 
are  especially  helpful.  Distinct  utterance  of  the  words  is  imperative,  other- 
wise the  singing  game  is  simply  meaningless — and  clear  enunciation  is  the 
basis  of  all  good  singing.  Rhythm,  too,  can  be  most  easily  and  most  effec- 
tively taught  when  as  in  these  singing  games,  tune  is  closely  associated  with 
physical  movements.  The  unpretentious  little  melodies,  moreover,  are  pure 
and  wholesome,  and  serve  their  purpose  with  a  simple  directness  which  is 


INTRODUCTION  xi 

most  convincing;  while  they  are,  of  course,  well  adapted  to  the  needs  of 
immature  voices." 

In  actual  practice  teachers  often  find  that  the  children  get  very  tired 
with  singing  and  dancing  at  the  same  time,  so  that  it  is  much  better  with 
large  classes  to  let  a  section  of  the  class  sing  the  words  while  the  other 
section  takes  part  in  the  game.  By  adopting  this  method  the  children  can 
take  part  in  a  large  number  of  games  without  fatigue  or  strain. 

Dr.  Stanley  Hall,  whose  words  are  worthy  the  earnest  and  thoughtful 
consideration  of  all  teachers,  says  :  "  In  the  dark  background  of  history  there 
is  much  evidence  that  at  some  point,  play,  art,  and  work  were  not  divorced. 
They  all  may  have  sprung  from  rhythmic  movement  which  is  so  deep-seated 
in  biology,  because  it  secures  most  joy  of  life  with  least  expense.  By  its 
judicious  use  the  human  soul  is  cadenced  to  great  efforts  towards  high  ideals. 

"  The  many  work-songs  to  secure  concerted  action  in  lifting,  stepping, 
the  use  of  flail,  lever,  saw,  axe,  hammer,  hoe,  loom,  &c,  show  that  arsis  and 
thesis  represent  flexion  and  extension,  that  accent  originated  in  the  acme  of 
muscular  stress,  as  well  as  how  rhythm  eases  work  and  also  makes  it  social. 

"The  more  intense  activities  of  primitive  people  tend  to  be  rhythmic 
with  strongly  automatic  features.  Dance  is  the  most  universal  form  of 
activity. 

"  Dancing  is  one  of  the  best  expressions  of  pure  play,  and  of  the  motor 
needs  of  youth,  perhaps  it  is  the  most  liberal  of  all  forms  of  motor  education. 

"  The  work  of  rescue  and  revival  of  the  old  dances  which  had  the  power 
to  express  love,  mourning,  justice,  penalty,  fear,  anger,  consolation,  divine 
service,  symbolical  and  philosophical  conceptions,  and  every  industry  or 
characteristic  act  of  life  in  pantomime  and  gesture  is  greatly  needed  for  the 
youth  of  to-day. 

"  Right  dancing  can  cadence  the  very  soul,  give  nervous  poise  and  con- 
trol, bring  harmony  between  basal  and  finer  muscles,  and  also  between  feeling 
and  intellect,  body  and  mind.  Leg  exercise  has  perhaps  a  higher  value  than 
that  of  any  other  part.  Man  is  by  definition  an  upright  being,  but  only  after 
a  long  apprenticeship.  Thus  the  hand  was  freed  from  the  necessity  of  loco- 
motion, and  made  the  servant  of  the  mind.  Locomotion  overcomes  the 
tendency  to  sedentary  habits  in  modern  schools  and  life,  and  helps  the  mind 
to  helpful  action." 


xii  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

With  reference  to  work-songs,  it  is  interesting  to  note  that  the  songs 
sailors  use  when  shortening  cable,  making  sail,  or  on  any  occasion  when 
combined  effort  is  required,  are  traditional  in  the  navy,  and  are  known  as 
"  chanties."  They  consist  of  a  story  told  in  song  with  a  chorus  refrain,  e.g. 
"Yo!  heave!  ho!"  &c,  at  the  end  of  each  line,  and  repeated  several  times 
at  the  end  of  each  verse. 

Dr.  Luther  Gulick  of  New  York,  speaking  of  the  experiments  in  teaching 
Folk-dancing,  says:  "If  we  can  enrich  childhood  by  giving  children  dance 
games ;  if  we  can  give  young  people  wholesome,  interesting,  and  beautiful 
group  activities ;  if  we  can  add  to  the  social  resources  for  the  leisure  time 
of  adults,  then  this  movement  for  the  resurrection  of  the  folk-dance  will  be 
worth  while,  for  it  will  help  to  make  life  more  vivid,  happy,  and  wholesome." 

After  the  Infant  School  period,  i.e.  at  about  seven  years  of  age,  children 
are  ready  to  learn  steps  and  movements  requiring  more  individual  power  and 
control  to  train  balance,  lightness  of  movement,  and  grace  of  carriage. 

The  value  of  skipping  for  this  purpose  is  very  great — one  who  can  skip 
well  is  almost  certain  to  be  a  good  dancer.  Much  use  should  be  made  of 
this  exercise  both  for  boys  and  girls,  as  it  combines  a  healthy  form  of  exercise 
and  an  admirable  form  of  drill  with  the  spirit  of  a  game.  The  writer  has 
noted  from  twenty  to  thirty  different  forms  of  skipping  games  played  by 
children  from  seven  to  nine  years  of  age  in  their  free  play-time. 

At  this  stage  should  be  taught  those  dances  which  seem  peculiarly  suit- 
able to  this  period  of  growth,  as  they  include  the  element  of  a  romp,  strongly 
marked  rhythm,  and  combined  movements.  These  are  the  Old  English 
Morris  Dances,  Simple  Country  Dances,  the  Minuet,  Irish  Jig,  Scotch  Reel, 
and  other  national  dances  belonging  to  other  countries. 

The  Guild  of  Play  Books  by  Mrs.  Kimmins  are  very  helpful  at  this 
period.  If  the  steps  and  exercises  included  in  this  volume  have  been 
mastered  the  children  will  soon  become  familiar  with  any  new  dance. 

The  teaching  of  dancing  in  school  should  proceed  step  by  step  along  the 
lines  of  historical  development,  then  it  will  become  an  art  both  beautiful  and 
healthful.  Modern  ballroom  dancing  has  no  educational  value,  it  is  merely 
an  accomplishment.  It  belongs  to  a  later  stage  of  growth  and  a  different 
range  of  interests,  and  to  teach  it  in  school  is  to  turn  natural  impulses  and 
pleasures  into  an  artificial  and  generally  unwholesome  channel. 


PART    I 

EXERCISES   AND    GAMES   FOR   CHILDREN   UNDER   FIVE 

Introduction:    Suggestions  for  Training  a  Sense  of  Rhythm. 


1.  Pat-a-Cake. 

2.  i,  2,  3,  4,  5. 

3.  Hickory,  Dickory,  Dock. 

4.  With  my  Foot  I'm  Stamping. 


5.  Poor  Mary  sits  a-Weeping. 

6.  Little  Travellers, 

7.  Garden  Game. 

8.  Busy  Playmates. 


9.  Alphabet  March, 

SUGGESTIONS  FOR  TRAINING  A  SENSE  OF  RHYTHM 
IN  VERY  YOUNG  CHILDREN 

MANY  children  do  not  sing  before  six  or  seven  years  of  age,  but 
this  does  not  mean  that  they  are  unmusical  or  that  they  should 
not  have  singing  exercises.  A  child  is  ready  to  begin  musical 
training  as  soon  as  he  has  learnt  to  imitate  characteristic  sounds,  e.g.  Cuck-oo, 
Bow-wow,  Cock-a-doodle-do,  &c.  Songs  should  be  sung  to  a  child  from 
the  first  in  order  to  create  a  musical  atmosphere  and  to  form  an  exact 
rhythmic  sense. 

GUESSING   GAMES 

1.  Play  a  familiar  tune  (Nursery  Rhyme)  and  let  the  children  give  the  name. 

2.  Imitate  various  instruments,  and  let  children  guess  what  they  are. 

3.  Sing  a  little  song  and  ask  children  to  tell  what  it  is  about. 

IMITATION   EXERCISES   WITHOUT  MUSIC 

1.  Imitate  people  walking,  indoors  and  out-of-doors — quietly  when  indoors, 
briskly  when  out-of-doors. 

2.  Different  ways  of  coming  to  school  and  returning  home.  Walking  slowly 
and  quickly,  running,  simple  skip.      (X.B. — Children  skip  before  they  march.) 

3.  Imitate  trees  and  birds.  Flying  like  pigeons  is  a  good  breathing  exercise 
as  it  develops  chest  and  deep  breathing.  Make  trees  for  birds  as  follows  :  Arms 
up,  head  erect,  feet  for  roots,  knees  and  body  for  trunk.  Wind  blows,  trees  sway, 
leaves  fall  down.  Imitate  gathering  leaves  in  armfuls  ;  raking  them  into  piles  and 
then  jumping  into  them. 

4.  Imitate  home  activities.     Sweeping,  baking,  chopping,  washing,  &c. 

5.  Imitate  outdoor  activities.     Reaping,  sowing,  threshing. 

6.  Imitate  movements  of  animals.  Swimming,  strut  like  turkeys,  waddle  like 
ducks,  jump  like  rabbits,  &c,  high-stepping  horses. 

A 


2  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

WALKING 

In  walking  the  weight  of  the  body  should  be  well  forward  and  the  hips  drawn 
back,  the  heel  and  the  ball  of  the  foot  should  strike  the  floor  at  the  same  time. 
Lightness  of  step  depends  on  the  use  made  of  the  arch  of  the  foot.  The  feet  should 
be  well  lifted  and  placed  on  the  floor  firmly  and  lightly.  Never  allow  walking  on 
the  heels  in  school.  The  art  of  walking  properly  once  acquired  saves  a  great  deal  of 
energy  and  greatly  improves  personal  appearance.  To  secure  interest  in  walking 
bring  in  the  use  of  imagination,  e.g.  walking  slowly  up  hill,  tip-toe  over  a  muddy 
place,  run  on  a  piece  of  soft  grass,  &c. 

BALANCE   MOVEMENTS 

Draw  a  line  on  the  floor  and  while  walking  on  it  pretend  it  is  the  edge  of  the 
pavement  or  the  top  of  a  wall.  Draw  a  circle  and  pretend  it  is  a  pond  and  see  who 
can  walk  round  without  falling  in.  Draw  two  lines  for  a  ditch  and  see  who  can  jump 
across.  Draw  circles  for  stepping  stones  and  see  who  can  step  across  from  one  to 
the  other.     Stand  on  one  leg  like  birds  asleep. 

i.   PAT-A-CAKE.     Finger  Play 


w^^m^^^=wmmm^m 


Directions. — Sing  the  words,  and  clap  hands  for  the  first  beat  of  the  bar, 
marked  x  .  "  Roll  it,"  twist  the  hands  round  each  other.  "  Pat  it  and,"  clap  three 
times.  "  Mark  it  with  T,"  make  a  letter  T  with  right  and  left  forefingers  placed  one 
on  the  top  of  the  other.  "Put  in  the  oven,"  hold  both  hands  straight  out  in  front 
(palms  upwards  as  if  holding  cake).     "  Baby,"  point  to  baby.     "  Me,"  point  to  self. 


EXERCISES  AND   GAMES  FOR   CHILDREN   UNDER  FIVE 


2.  1,  2,  3,  4,  5,  ONCE   I   CAUGHT   A   FISH  ALIVE, 
Clapping  and  Dancing  Game 

A  Old  Tune.     Arranged  by  F.  Kirk. 


Clap     clap,  clap  clap  clap,       clap      clap,      clap  clap  clap,      clap      clap,  clap  clap  clap, 

B 


m^^^^m 


XXX 


DIRECTION'S. — Children  stand  in  rows  facing  teacher. 

A.  Sing  the  first  four  bars  clapping  in  time  to  the  following  rhythm  :    i,  2  slow, 

3,  4,  5  quick,  for  all  the  four  bars. 

B.  Sing  the  last  four  bars  to  "la,"  and  at  the  same  time  do  the  polka  step  sideways, 

beginning  with  the  left  foot.     Teacher  should  repeat  the  directions  i,   2,  3 
spring. 
When  the  rhythm  is  thoroughly  mastered  it  may  be  practised  in  rows  with  the 
children    facing   each   other,    and   taking    hold   of   opposite   partners'    hands   for   the 
polka  step. 


RHYTHMIC  GAMES  AND  DANCES  FOR  CHILDREN 
3.  HICKORY,    DICKORY,   DOCK.     Ring  Game 

Arranged  by  F.  Kirk. 
Quickly.    Dance  round  {sideways  step).  Jump. 


Directions. — A  small  group  of  children  (about  six)  join  hands  in  a  ring.  They 
dance  round  in  time  to  the  music,  sideways  step,  four  beats  in  a  bar.  At  the  end  of 
the  fourth,  bar  they  all  jump  (on  the  last  beat),  and  then  dance  round  in  the  contrary 
direction. 

Note. — This  is  a  good  game  for  cold  weather  as  the  action  is  very  vigorous. 


4.  WITH   MY   FOOT   I'M   STAMPING. 
Ring  Game  with  Partners 


Breathing  places. 
A 


mj  *  -*-      -0-      -0- 


Old  Tune.     Arranged  by  F.  Kirk. 


nn 


With  my      foot  I'm  stamp-ing,   tap    tap  tap;  With  my  hand  I'm  beat-ing,    clap    clap    clap; 

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Directions. — Children  choose  partners,  boy  and  girl,  and  stand  in  a  circle  all 
facing  centre,  boy  and  girl  alternately. 

A.  First  two  bars.     Stand  still  and  tap  three  times  with  right  foot  at  the  words 

tap,  tap,  tap. 

B.  Two  bars.     Hold  left  hand  out  palm  upward,  hold  right  hand  above  and  clap 

three  times  at  the  words  clap,  clap,  clap,  keeping  left  hand  still. 

C.  One  bar.      Turn   to  partner  and  shake  right  forefinger  at  partner   three   times 

(Gai  -  ly  we)  one  bar.     Then  change  to  left  hand  and  repeat  the  same  action 
with  left  forefinger  (light  and  free). 

D.  Join  hands  (both  hands)  with  partner  and  dance  round  together  (sideways  step).. 


EXERCISES  AND  GAMES  FOR   CHILDREN   UNDER  FIVE 
5.   POOR    MARY   SITS    A- WEEPING.    Ring  Game 

Tune.  Arranged  by  F.  Kirk. 


weep  -  ing,  Poor       Ma    -    ry     sits      a     -     weep  -  ing,       this      fine       sun 

choose  a  friend,  Oh,        pray       get     up     and  choose  a  friend,   this      fine       sun 


d  iy. 


* — I r 

Directions. — Children  form  a  ring  with  one  child  in  the  centre  pretending  to 
cry.  They  all  walk  round  in  time  to  music  while  singing  the  first  verse.  For  the 
second  verse  they  all  stand  still  while  Mary  chooses  one  from  the  ring.  The  chosen 
one  remains  in  the  centre  while  Mary  joins  the  ring,  and  the  game  begins  again. 

6.    LITTLE   TRAVELLERS.    Group  Game 

Arranged  by  F.  Kirk. 


people  .ill  '^  .  jumping. 


^iggn^^nfegia 


T-f 


Directions. — A  few  children  are  chosen  to  go  out  of  the  room  and  these 
arrange  a  certain  course  of  action  among  themselves.  They  enter  the  room  perform- 
ing the  action  (jumping,  hopping,  skipping,  flying,  running,  sleeping,  &c),  while  the 
rest  of  the  class  sing  the  first  two  lines.  They  then  stand  still  and  sing  the  last  two 
lines  in  answer,  and  another  group  is  then  chosen  to  go  out. 
Note. — This  game  is  enjoyed  by  very  young  children. 


5  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

7.   GARDEN    GAME.     Dramatic  Movements 

Arranged  by  F.  KlRK. 
e        dig       the  ground,  dig       the    ground, 


This      is      how      we        dig       the  ground,  dig       the    ground,  dig        the   ground ; 


15/  Verse.  This  is  how  we  dig  the  ground,  dig  the  ground,  dig  the  ground  ; 
This  is  how  we  dig  the  ground,  for  our  little  gardens. 

Imitate  the  action  of  digging,  pushing  spade  in  at  first  beat  of  bar  and  lifting  it 
up  at  the  second  beat. 

2nd  Verse.  This  is  how  we  rake  the  ground,  &c. 

Spread  out  the  fingers  like  a  rake  (joining  thumbs)  and  imitate  raking.  Begin 
with  arms  stretched  out  and  pull  back  at  first  beat,  pushing  arms  forward 
again  at  second  beat. 

$rd  Verse.    This  is  how  we  sow  the  seeds,  &:c.     In  our  little  gardens. 

Hold  left  arm  to  form  a  basket.  Put  in  the  right  hand  and  imitate  scattering 
seeds  (moving  the  fingers  to  represent  seeds  falling). 

4ih  Verse.    This  is  how  we  pull  the  weeds,  &c.     From  our  little  gardens. 

Pretend  to  hold  basket  with  left  hand.  Bend  down  and  imitate  pulling  weeds 
and  putting  them  into  basket  with  right  hand. 

$th  Verse.    This  is  how  we  pick  the  flowers,  &c.     From  our  little  gardens. 

Imitate  picking  flowers  with  right  hand  and  putting  them  into  left  hand  to  make 
a  bunch. 

6th  Verse.    This  is  how  we  smell  the  flowers,  &c.     From  our  little  gardens. 

Imitate  smelling  the  flowers,  lifting  both  hands  towards  nose  and  smelling 
(inhaling)  to  first  beat,  lowering  hands  and  exhaling  to  second  beat. 


EXERCISES  AND  GAMES  FOR   CHILDREN   UNDER  FIVE 
8.   BUSY   PLAYMATES.    A  Doll's  House  Game 

Tune.  Arranged  by  F.  Kirk. 


I  went  to  call  for  a  friend  one  day, 
She  only  lived  across  the  way  ; 
She  said  she  could  not  come  out  to  play, 
Because  it  was  her  washing  day. 


This  is  the  way  she  washed  away  ; 
This  is  the  way  she  washed  away  ; 
This  is  the  way  she  washed  away, 
The  day  she  could  not  come  out  to  play. 


Other  occupations  ad.  lib.,  e.g.  Baking,  Cleaning,  Ironing,  Mending. 

DIRECTION'S. — This  game  may  be  played  in  various  ways,  e.g.  : — 

i.  It  may  be  sung  in  unison,  the  children  choosing  the  occupations  and 

suiting  the  actions  to  the  words. 
2.  The  class  may  be  divided  into  groups  and  the  various  doll's  house  toys 

distributed,  e.g.  one  group   may  be  using  the  washing  toys,   another 

group  the  baking  toys,  and  so  on. 
One  group  of  children  goes  round  visiting  the  other  groups  while  the  rest 

of  the  class  help  with  the  singing. 


RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 
9.   ALPHABET  MARCH.    Walking  Step 


Arranged  by  F.  KIRK. 


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PART    II 


GAMES    WITHOUT    MUSIC 


1.  I  Spy. 

2.  Bowing  Game. 

3.  Stepping  Stones, 

4.  Imitations  of  Animals. 

5.  Blowing  Games. 


6.  7-Line  Jumping  Game. 

7.  Games  with  Bean  Bags. 

8.  Sense  Games. 

9.  Hiding  Games. 

10.  Skipping-Rope  Games. 


1.   I  SPY 


The  old  favourite  game  "I  Spy"  can  be  used  in  a  variety  of  ways  to  teach  spelling, 
counting,  number,  and  to  test  the  children's  knowledge  and  power  of  observation. 

1st  Exercise.  COLOUR. — The  teacher  begins  the  game  by  saying  :  "  I  spy  with  my 
little  eye  something  red."  The  one  who  guesses  correctly  then  begins,  choosing 
his  own  colour,  e.g.  blue,  green,  brown,  orange,  black,  white,  &c. 

2nd  Exercise.  FORM. — I  spy  with  my  little  eye  something  square,  round,  oval, 
pointed,  blunt,  solid,  hollow,  deep,  shallow. 

yd  Exercise.  Qualities. — I  spy  with  my  little  eve  something  made  of  wood, 
stone,  glass,  marble,  paper,  cloth,  silk,  lace,  leather,  &c. 

4///  Exercise.  NUMBER.— I  spy  with  my  little  eye  something  with  2  legs.  3  legs, 
1  leg,  3  sides,  4  sides,  1  handle,  2  handles,  &c. 

5//;  Exercise.  SPELLING. — I  spy  with  my  little  eye  something  beginning  with  B, 
e.g.  basket.      I   spy  with   my  little  eye  something  beginning  with 
P.P.,  e.g.  plant-pot. 

6th  Exercise.  GROUPING. — I  spy  with  my  little  eye  something 
black,  round,  and  made  of  iron,  e.g.  poker,  kettle,  bars,  &c. — 
something  long,  round,  and  pointed,  e.g.  pole. 

2.  BOWING  GAME 

Position  for  curtsy  (see  illustration). —  1.  With  feet  pointing 
outwards  bring  left  toe  behind  right  heel.  Bend  knees  outwards 
keeping  back  straight.  2.  Raise  body  by  straightening  knees  and 
bring  feet  into  position,  viz.  heels  together,  toes  out.  Repeat 
vice  versa. 

Game. — Children    join    hands    in    a   ring.     One  child   walks 
round  the  outside  and  taps  some  one  on  the  back.      That  one 
immediately  runs  round  in  the  opposite  direction.     When  they  meet  they  stop  and 
curtsv  three  times,  saving,  Good-morning,  good-afternoon;  goed-eifening,  changing  feet 

9 


10  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

at  each  curtsy.     They  then  run  round  the  ring  back  to  the  empty  place,  and  the  one 
who  reaches  it  first  wins. 

3.  STEPPING  STONES 

The  teacher  draws  two  lines  across  floor,  about  5  to  6  feet  apart,  to  represent 
the  banks  of  a  stream.  She  then  draws  circles  6  to  8  inches  diameter  to  represent 
stepping  stones.  These  are  placed  so  that  the  distance  between  each  stone  gradually 
increases,  e.g. 

V  ^®"" J®1 

Starting  at  1  with  the  right  foot,  leap  on  to  2  with  the  left,  3  with  the  right,  4  with 
the  left,  and  so  on.  The  winner  is  the  one  who  successfully  manages  all  the  leaps 
without  slipping  into  the  water.  Boys  and  girls  may  take  sides  for  this,  the  winners 
having  extra  turns. 

4.  IMITATIONS  OF  ANIMALS 

Balance  Exercises.  (a)  Birds  sleeping. — With  hands  doubled  up  into  fists, 
rest  arms  on  chest  to  represent  wings  folded  up.  Shut  eyes  and  lean  head  on  left 
shoulder.  Stand  on  right  foot  and  lift  left  leg  up  with  knee  bent.  Count  eight 
quickly  and  then  change,  repeating  all  the  movements  vice  versa. 

(b)  Storks. — Hands  on  hips  place.  Left  knee  raise,  keeping  heel  close  to  side 
of  right  leg,  toe  pointing  down.     Count  twelve  then  change. 

(c)  Rabbits. — N.B.  This  should  only  be  taken  on  a  floor  where  there  is  no  fear 
of 'splinters,  or  on  grass.  Position. — On  all  fours.  Knees  together,  feet  resting  on 
toes.  Hands  on  floor  on  each  side  of  knees,  turned  slightly  outwards.  Jump. — First 
hands  both  together,  then  feet. 

5.  BLOWING  GAMES 

Bursting  Bag. — Place  fists  one  above  the  other  in  front  of  mouth,  take  a  long 
breath,  then  blow  into  hands,  and  then  clap  smartly. 

1.  Breathe  in  ~\ 

2.  Blow  -  Teacher  counts  slowly. 

3.  Clap  J 
Whistling. — Position  :  hands  by  sides. 

1.  Lift  arms  sideways  slowly  and  breathe  in  (deep  breathing). 

2.  Whistle,  by  pursing  the  lips  and  blowing  quickly. 

3.  Rest. 

Note. — The  breathing  rhythm  is  inhale,  exhale,  pause. 


GAMES    WITHOUT  MUSIC  11 

6.  7-LINE  JUMPING  GAME 

Teacher  draws  seven  lines  on  the  floor  at  graded  distances  (as  diagram)  beginning 
with  6  inches  and  increasing  3  inches  each  time.  The  spaces  should  be  varied 
according  to  the  size  of  the  children. 


1st  Exercise. — Running.      Let  the  children  run  in  turn,  stepping  on  each  line. 
2nd  Exercise. — Hop  on  the  lines,  first   with   Left  foot  only,  then   next  time  with 
right  foot. 

yd  Exercise. — Jump  with  both  feet,  swinging  arms  forward  each  time. 


7.  GAMES  WITH  BEAN  BAGS 

Throwing  and  catching  games  are  always  greatly  enjoyed  by  children  of  six  and 
upwards,  and  are  excellent  for  training  eye  movements,  quickness  of  judgment,  and 
control  of  limbs.  The  simplest  ones  should  be  taken  first,  and  they  should  gradually 
become  more  complex  as  the  children's  powers  develop. 

How  to  Make  the  Bean  Bags. 


ith 


ill    woolly    surface    i>    the    mo-4    suitable, 


Material. — A  strong  material 
e.g.  a  good  tough  flannelette. 

Si~e. — When  made  up  the  bag  should  be  about  4  inches  long  and  3  inches  wide. 
This  is  a  convenient  size  to  grasp. 

Weight. — Fill  with  about  I  lb.  of  beans  (small).  Indian  corn  does  very  well,  and 
is  the  cheapest.  The  bags  should  be  of  different  colours,  or  numbered,  so  that 
children  will  know  their  own.  They  should  be  stitched  very  firmly  or  the  beans  will 
work  out.  Bean  bags  are  much  handier  than  balls,  being  easier  to  grasp  and  not 
liable  to  roll  away. 


Pla 


object  in  the 


I.  (<i)  Children  stand  in  a  circle  each  child  with  a 
centre,  and  see  who  can  throw  bean  bag  to  hit  it. 

(/>)   Place  a  box  in  the  centre,  and  see  who  can  throw  bag  into  it. 

(c)  Balance  something  in  the  centre,  and  see  who  can  knock  it 
clown. 

(</)  Make  a  target  on  the  floor  with  different  numbers,  and  see 
who  can  get  the  highest  number. 

II.  {a)  Children  stand  in  two  lines  with  a  hoop  suspended  in 
the  centre  of  the  room.     The  leaders  throw  a  bean  bag  to  each  other  through  the 


12  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

hoop.  The  one  who  loses  goes  to  his  place.  The  line  which  is  out  first  loses  the 
game.  The  winner  goes  to  the  bottom  of  the  line  each  time  to  let  the  next  one  have 
a  turn. 

(b)  Children  stand  in  two  rows  facing  each  other,  one  row  has  the  bean  bags. 
At  a  given  signal  all  throw  to  partner  opposite.  Those  who  let  them  fall  leave  them 
on  the  ground,  and  the  game  goes  on  till  all  are  out  except  one,  who  is  the  winner. 

(c)  Children  stand  in  two  lines  behind  each  other.  Leaders  have  bean  bags. 
Leader  passes  the  bean  bag  overhead  down  the  line,  the  one  who  passes  it  at  the  side 
or  turns  round  forfeits  the  game. 

(d)  Same  as  the  previous  game  except  that  the  bag  is  thrown  overhead,  and  when 
it  reaches  the  last  one  he  runs  outside  the  line  and  up  to  the  top  and  becomes  a 
leader.  The  game  goes  on  until  the  original  leaders  are  back  in  their  places,  and  the 
side  whose  leader  gets  back  first  wins. 

III.  {a)  Children  stand  in  a  circle  with  the  teacher  in  the  centre.  She  throws 
a  bean  bag  to  a  child  in  the  circle  calling  him  by  name,  and  he  must  then  throw  the 
bag  back  to  her.     She  then  throws  it  to  another  child. 

(b)  Children  stand  in  a  circle.  One  child  names  a  child  on  the  opposite  side  of 
the  circle  and  throws  a  bean  bag.  He  then  throws  it  to  another  child  across  the 
circle,  and  he  to  another,  and  so  on.  X.B.— The  bag  should  always  go  across  the 
centre. 


8.  SENSE  GAMES 

Hearing. —  i.  Children  stand  in  a  ring  with  one  in  the  centre  blindfolded. 
He  walks  to  the  ring,  touches  a  child,  who  asks  a  question,  e.g.  Who  is  it  ?  How  do 
you  do  ?  &c.  The  blind  man  must  guess  who  it  is  by  the  sound  of  the  voice.  If  he 
guesses  correctly  he  joins  the  ring  and  the  other  one  becomes  the  blind  man. 

2.  All  the  children  shut  their  eyes  and  the  teacher  taps  some  object  in  the  room 
(desk,  wall,  stove,  window,  &c),  and  the  children  must  guess  by  the  sound  what  it  is. 

3.  Children  shut  their  eyes  and  the  teacher  whispers  some  command.  Those 
who  hear  it  put  up  their  hands,  and  teacher  calls  upon  some  one  to  repeat  it. 

4.  Children  shut  their  eyes  and  count  how  many  different  sounds  they  can  hear. 
Teacher  says  "  Open  eyes,"  and  asks  for  the  number.  The  child  who  says  the  largest 
number  is  called  upon  to  enumerate  them. 

Sight. — In  addition  to  the  "I  Spy"  games  other  exercises  for  sight-training  may 
be  taken,  as  follows  : — 

1.  Teacher  holds  up  a  picture  for  a  few  seconds  and  sees  who  can  name  the  most 
things  seen  on  it. 

2.  Teacher  asks  children  to  look  round  the  room,  then  to  shut  their  eyes  and 
count  how  many  things  they  can  remember  ;  or  while  they  have  their  eyes  closed  she 
removes  something  and  then  asks  what  is  missing. 

3.  Teacher  makes  a  point  every  day  of  altering  the  position  of  some  object  in  the 
room  and  sees  how  many  have  noticed  it. 

Smell. — One   child   is   blindfolded.     The  teacher  holds  a   flower  with  a  scent 


GAMES    WITHOUT  MUSIC  13 

under  his  nose  and  asks  for  its  name.  If  he  guesses  correctly  he  is  allowed  to  choose 
the  next  child  to  he  tested.  The  children  must,  of  course,  be  prepared  for  this  by  a 
talk  about  the  flowers.    Suitable  common  flowers,  are  : — 

Spring. — Violet,  hawthorn,  narcissus,  lily,  wallflower,  &c. 
Summer. — Rose,  southernwood  (lad's  love),  lavender,  pink,  &c. 
Various  fruits  may  be  taken  in  the  same  way  ;  also  materials  having  a  characteristic 
odour,  e.g.  soap,  coffee,  camphor,  eucalyptus,  wood,  leather,  &c. 

Touch. — Children  stand  in  a  circle  holding  hands  behind.  The  teacher  has  a 
number  of  characteristic  shapes,  e.g.  cube,  ball,  cylinder,  brick,  cone,  ring,  reel, 
top,  &c.  She  puts  one  into  a  child's  hand,  who  must  call  out  the  name  without 
looking  at  it. 

Taste. — Tasting  games  are  rather  difficult  to  take  with  large  classes,  but  with 
care  the  following  may  be  tried.  Powder  several  harmless  white  substances,  e.g. 
sugar,  salt,  soda,  tartaric  acid,  flour,  rice,  chalk.  Let  the  children  take  a  small  portion 
with  the  finger  tip  and  taste  it,  seeing  who  can  guess  the  name.  Similar  substance- 
may  be  dissolved  in  water  and  a  sip  with  a  spoon  given. 

Muscular  Sense. — Have  a  number  of  small  bags  all  alike  filled  with  various 
materials  to  have  different  weights,  e.g.  feathers,  paper,  sand,  seeds,  sawdust,  lead  or 
steel  filings,  and  let  children  come  out  and  guess  which  is  the  heaviest,  which  the 
lightest,  and  also  arrange  them  in  order  of  weight. 

9.  HIDING  GAMES 

Hiding  games  are  great  favourites  with  little  children,  and  may  be  used  very 
profitably  in  school  to  train  a  sense  of  justice  and  fair  play. 

1.  Hide  O! — This  is  more  suitable  for  a  small  group  of  children  than  for  a  class. 
It  is  played  as  follows  :  A  child  stands  in  a  corner  with  face  hidden  and  counts  to  50 
or  100,  while  the  rest  hide.  When  they  are  ready  they  call  out  "  Hide  O  !  "  and  he 
then  runs  to  hunt  them,  and  the  one  found  first  goes  into  the  corner. 

2.  Hide  the  Thimble.  Any  small  bright  object  may  be  chosen  to  hide,  e.g.  a 
bunch  of  keys,  a  ring,  a  thimble.  A  group  of  children  are  sent  out  of  the  room,  and 
the  rest  of  the  class  "decide  where  the  article  must  be  placed.  It  must  be  where  it 
can  be  seen.  When  placed  the  searchers  are  admitted,  and  those  who  see  it  must  not 
let  any  one  know,  but  quietly  sit  down  in  their  places.  The  excitement  becomes 
very  great  when  some  children  are  very  slow  in  finding  it.  It  does  not  take  long  for 
all  the  class  to  take  turns  at  this  game. 

10.  SKIPPING-ROPE  GAMES 

1.  Clock  Striking. — A  counting  game.  Children  fall  into  line  behind  a  leader, 
who  runs  into  the  rope,  skips  once,  and  then  runs  out  at  the  other  side.  The  others 
follow  without  wasting  time.  The  next  time  she  skips  twice,  then  three  times,  up  to 
twelve. 

2.  Mrs.  Mason. — Money  counting.  This  is  a  competitive  game  to  see  who  can 
skip  the  longest.  The  following  jingle  is  repeated  while  skipping:  "Mrs.  Mason, 
broke  a  basin,  how  much  did  it  cost  ?  id.,  2d.,  3d.,  qd.,"  &c.  After  12  the  counting 
becomes  more  difficult,  as  shillings  have  to  be  reckoned  as  well  as  pence. 


14  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

3.  All  in  Together. — A  group  game.  The  leader  goes  in  first  and  calls  the 
others  in  by  name  one  by  one.  When  all  are  in  the  jingle  begins  :  "All  in  together, 
this  fine  weather.  I  saw  Peter,  knocking  at  the  window,  Caroline,  Caroline,  shoot." 
At  "  shoot "  they  all  run  out,  the  one  who  catches  in  the  rope  being  out. 

4.  Lady,  Lady. — Imitation.  The  leader  while  skipping  alone  repeats  the 
following  with  suitable  actions  : — 

Lady,  lady,  turn  right  round. — (funis  round  while  jumping.') 
Lady,  lady,  touch  the  ground. — (touches  the  ground  with  right  hand.) 
Lady,  lady,  show  your  toe. — (holds  out  foot  with  toe  pointing.) 
Lady,  lady,  out  you  go. — (runs  out  of  the  rope.) 

The  rest  of  the  group  then  take  turns  individually. 

5.  Salt,  Mustard. — Slow  and  quick  skipping.  One  child  skips  repeating  in 
time  to  each  jump  :  Salt,  Mustard,  ginger,  pepper.  At  "pepper"  the  rope  goes  twice 
as  quickly. 

6.  Fortunes. — The  following  are  repeated  in  turns  : — 

1.  Tinker,  tailor,  soldier,  sailor,  richman,  poorman,  beggarman,  thief. 

2.  Silk,  satin,  muslin,  rags. 

3.  Coach,  carriage,  wheelbarrow,  cart. 

7.  Higher  and  Higher  Jumping — In  this  game  one  end  of  the  rope  should 
be  fastened  to  a  support,  and  the  teacher  should  hold  the  other.  The  game  begins 
by  the  rope  being  held  so  that  it  touches  the  ground.  The  children  then  jump  over 
it  one  after  the  other.  When  all  have  had  a  turn  the  teacher  lifts  it  a  little,  and  the 
jumping  begins  again.  The  game  goes  on  until  every  one  is  caught,  the  one  who 
touches  the  rope  being  out. 

8.  Blue^Bell,  Cockk'Shell. — The  rope  is  swung  from  side  to  side,  and  the 
leader  jumps  over  it  from  side  to  side  as  it  swings.  The  following  words  are  re- 
peated to  the  swing  of  the  rope  (eight  beats)  : — 

"  Blue  -  bell  -  Cockle  -  Shell  -  Ee  -  ver  -  I  -  ver  -  O  -  ver." 

12  3  4  5  6  7         8 

At  "O-ver"  the  rope  swings  up  and  ordinary  skipping  is  taken,  while  the  words  are 
repeated  again,  except  that  the  word  "  under  "  is  substituted  for  "  over,"  and  the  rope 
is  then  swung  from  side  to  side  again. 


PART     III 

OLD   ENGLISH   GAMES   AND   DANCES 

1.  Rhythmic  Clapping  Exer-   5.  The   King's   Land,   and     9.  Oats  and  Beans  and  Barley. 

cise.  Tom  Tiddler's  Ground.    10.  The  Jingcring. 

2.  Did  you  ever  see  a  Lassie  ?  6.  The  Jolly  Miller.  1 1.  Come,  Lassies  and  Lads. 

3.  Biskit,  Basket.  7.  Oranges  and  Lemons,      j  12.  Maypole  Song. 

4.  Hunt  the  Slipper.  8.  Green  Grass.  '  13.  Round  Dance  with  Sets, 


RHYTHMIC   CLAPPING   EXERCISE 


Arranged  by  F.  Kirk 


a 


jf    f  if    >f-ffi_p_ 


Directions. — 1st   Exercise-. — Two    children    stand    facing   each   other,   holding 
hands  in  front  of  chest,  palms  facing  outwards. 

A.  At  1.  each  child  hits  the  hands  of  the  other. 
At  2.  each  child  claps  his  own  hands. 

At  3.  each  child  hits  the  hands  of  the  other  and  remains  with  palms  touching 

during  the  4th  beat. 
Repeat  for  second  bar  of  music. 

B.  Repeat  for  third  bar,  but  this  time  clap  partner's  hands  on  4th  beat  instead  of 

resting.     Repeat  till  end  of  music. 
2nd  Exercise. — Instead  of  clapping  partner's  hands,  the  hands  may  be  clapped  first 

in  front  of  bodv  and  then  behind,  keeping  the  same  rhythm  of  the  music. 
yd  Exercise. — Beating  knees  and  then  clapping  hands.     Marking  time  with  feet, 
resting  on  4th  beat,  as  in  Ex.  1,  to  the  following  words  : 
Left,  right,  left,  stop. 
Right,  left,  right,  stop. 
Left,  right,  left,  right,  left,  right,  left,  stop. 
4//;  Exercise. — The  same  rhythm  can  be  practised  with  the  feet  for  changing  step. 
15 


RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 


2.  DID   YOU   EVER    SEE   A    LASSIE  ?     Drilling  Exercise 

Quick  time.  A  Arranged  by  F.  KlRK. 


e3. 


^s^±±^^m 


-Jj=M-z?: 


^m 


Did   you       ev  -  er      see     a      las 


sie,    a       las  -  sie,    Did   you 


m 


Imitation-  of  Movements. 

Position. — Children  join  hands  in  a  ring  with  one  child  in  the  centre. 
Directions. — A.    All  dance  round  with  sideways  step  in  time  to  the  music, 
which  is  played  quickly. 

B.  All  stand  still  and  imitate  the  actions  of  the  child  in  the  centre,  keeping  time 
to  the  rhythm  of  the  music,  which  should  be  played  slowly.  See  crosses  for  rhythm. 
The  child  in  the  centre  is  to  choose  her  own  actions. 


Notes. — The  actions  should  be  imitations  of  drill  movements,  e.g. : — 

Arms  flinging.  Arms  stretching,  forwards,  upwards,  sideways,  and  downwards.  Knee 
bending.  Curtsy.  Jumping.  Changing  feet.  Head  turning.  Trunk  turning 
and  bending,  &c.  &c. 

Each  child  should  keep  to  one  movement,  and  all  in  the  ring  should  take  turns,  and 
each  one  give  a  different  exercise.     No  shirking  must  be  allowed. 


OLD  ENGLISH  GAMES  AND  DANCES  17 

3.  BISKIT,   BASKET.    Arm  Swinging 


Arranged  by  F.  KlRK. 


fe|=^Ef^EggEg? 


r  f  iy    f-=] 


kit,         bas     -     ket, 


^=^TBEB 


D 


-J'.  I J  jUJ^J^u^  e  e  I -r  J- J  eHHJ= 


DIRECTION'S. — Two  children  face  each  other  taking  hold  of  both  hands  (each 
takes  the  other's  right  with  his  left  hand,  and  vice  versa). 

A.  1st  Bar. — Each  raises  one  arm  as  high  as  possible,  keeping  hold  of  partner. 

2nd  Bar. — Each  lowers  that  arm  and  raises  the  other  arm.     Repeat  for  six  bars 
in  time  to  the  music. 

B.  At  the  7th  bar  both  turn  and  go  under  the  arms  that  are  raised,  thus  standing 

back  to  back.     At  the  8th  bar  lower  the  arms. 

C.  Repeat  the  same  movements  as  A,  but  standing  back  to  back  (six  bars). 

D.  At  the  15th  bar  both  turn  and  pass  under  the  arms  that  are  raised,  thus  getting 

back  to  facing  position. 

Note. — This  is  an  excellent  arm  exercise,  and  the  game  is  one  thoroughly  enjoyed  by  the 
children  when  they  have  mastered  the  going  under  arms. 

A  variation  called  "  Knead  the  Bread  "  can  be  taken  in  the  same  way,  but  instead  of  swing- 
ing arms  (like  the  handle  of  a  basket)  the  kneading  motion  can  be  taken  instead.  The  words  are 
"  Knead  the  bread,  knead  the  bread.     Turn  the  bread  over." 


is 


RHYTHMIC   GAMES  AXD   DANCES  FOR   CHILDREN 


4.  HUNT   THE   SLIPPER.    Hide  and  Seek 

Old  Tune.  Arranged  by  F.  KlRK. 


Cob  -  bier,    cob  -  bier,  mend   my     shoe,  Have    it        done    by        half-  past 


i^iH^^E^El: 


Stitch  it         up      and       stitch    it      down,  While         I        go         walk  -  ing    round  the      town. 


:==~\=zz^tzz 


Directions. — The  players  sit  on  the  floor  in  a  circle  with  knees  up  to  form  an 
arch.  One  child  brings  a  slipper,  or  shoe,  and  sings  the  words  of  the  game,  giving 
the  slipper  to  one  of  the  children  in  the  ring.  He  then  walks  away,  and  while  his 
back  is  turned  the  slipper  is  passed  round  the  ring,  and  when  he  returns  he  is  told 
to  hunt  for  it.  The  one  found  with  the  slipper  then  goes  out,  and  the  game  begins 
again. 


5.  THE  KING'S  LAND 

S3 


Arranged  by  F.  Kirk. 

i-l us— ^ — I ^H— ^ 


:  catch  me    till       I        say    Come. 


gg|gggigg=M^: 


DIRECTION'S. — A  portion  of  the  room  or  playground  is  marked  off  by  a  line. 
The  King  stands  on  it.  The  rest  of  the  children  come  dancing  up,  singing  the  words 
and  stepping  over  the  boundary  line.  At  the  word  Come  the  King  rushes  out  and  tries 
to  catch  one,  who  then  becomes  a  prisoner. 

Catching  games  have  a  great  fascination  for  children.  Other  games  of  this 
description  are  : — 

1.  Follow  my  Mother  to  Market. — Here  the  mother  tells  her  children  to  stay  at 


OLD   ENGLISH  GAMES  AND  DANCES 


1!) 


home  while  she  goes  shopping.     As  soon  as  she  has  gone  the  children  follow  her  on 
tip-toe.     Suddenly  she  turns  round  and  chases  them  back  home  again. 

2.  Old  Daddy  Wiggin. — A  number  of  children  follow  a  boy  calling  out  "Old 
Daddy  Wiggin."  For  a  time  he  takes  no  notice,  then  suddenly  turns  round  and 
chases  them. 

3.  Tom  Tiddler's  Ground. — A  street  pavement  game.  This  game  is  played  by 
children  in  various  ways,  e.g. : — ■ 

1.  Tom  Tiddler  stands  in  the  middle  of  the  road  or  street,  and  a  group  of  children  stand  on 

the  pavement  (causeway  or  sidewalk).  They  begin  to  chant,  "I'm  on  the  top  of  your 
fine  hall,  stealing  gold  and  silver."  Tom  then  rushes  to  them,  and  they  rush  across  the 
road  to  the  opposite  pavement  where  they  are  safe.  The  one  caught  is  regarded  as  a 
prisoner,  and  the  game  goes  on  till  all  are  caught,  or  until  there  is  only  one  left,  when  he 
becomes,  "  Tom  Tiddler." 

2.  Another  way  is  for  Tom  to  stand  on  the  pavement  and  the  others  to  dance  on  the  edge  of 

the  pavement  (changing  step)  singing  the  doggerel.  Tom  makes  a  dash  for  them,  when 
they  turn  round  and  run  back  to  the  opposite  pavement. 


6.  THE  JOLLY  MILLER 

Arranged  by  F.  KlRK. 


There  was  a  jol-ly  miller,  and  he  lived  by  himself,  As  the  wheel  went  round  he  made    hi 


g^EfedElEjE^ 


=FT=1= 


hand  in  the  hop-per  and  the      oth-er    in  the  bag ;  As  the  wheel  went  round  he    made  his     grab. 


£.-.    ■ 


^toJE=E~=gffIg; 


Position. — In  couples  forming  a  double  ring;  boys  inside,  girls  outside.  One 
boy  (the  miller)  stands  in  the  centre. 

Directions. — All  walk  or  trip  round  holding  hands  in  time  to  the  music  (boy 
tikes  hold  of  left  hand  of  girl  with  his  right).  When  the  word  "grab"  is  sung  the 
partners  let  go  hands,  and  the  boy  moves  forward  to  the  partner  in  front.  The 
miller  then  tries  to  secure  a  partner  for  himself,  and  the  boy  left  out  becomes  the 
miller. 


20  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

7.  ORANGES  AND  LEMONS 


Arranged  by  F.  KlRK. 


farth-ings!    say    the      bells    of      St.        Mar -tin's,  "When  will    you       pay      me?"   say    the 


il*i3ip^i^i^i^ 


m 


bells      of        Old      Bail  -  ey,"       "When   I      grow      rich,"    say  the       bells    of    Shore  -  ditch ; 


§H=miH3i§^l 


11 


m 


"When  will      that       be?"  say     the       bells      of        Step  -  ney ;  "I        do        not 


BEEg==E^=;^=h=I==;ii^iEilg=:!^ 


know,"       says    the        great    bell       of        Bow.  Here   comes    a  can  -  die  to 


£; 


=|=P        -J=_— |-ca-^=r=x 


1 


fc^ 


mm^m^^^±wmmmm 


li«ht    you      to        bed,  Here  comes  a  chop  -  per     to  chop      off       your       head. 


j^=^^=g^=^^i=gg=iig=gEEggg=EEB 


OLD  ENGLISH  GAMES  AND   DANCES 


21 


Position. — Two  children  take  hold  of  hands  and  form  an  arch.  One  decides  to 
be  an  Orange  and  the  other  a  Lemon.     The  rest  of  the  children  form  into  single  file. 

Directions. — The  file  of  children  walk  round  singing  the  words,  passing  under 
the  arch  several  times.  At  the  word  "chop  "  the  children  forming  the  arch  catch  the 
one  then  passing  under,  and  ask  her  to  choose — -orange  or  lemon  ?  She  then  stands 
behind  the  one  she  has  chosen,  and  the  game  begins  again.  The  choice  must  be 
made  secretly  or  the  charm  of  the  game  will  be  lost.  The  game  continues  until  each 
has  had  a  turn,  and  (with  older  children)  can  conclude  with  a  tug-of-war  to  see 
which  side  is  the  stronger.     The  winning  side  is  the  one  with  the  larger  number. 


8.   GREEN   GRASS.     Old  English  Game 

A  Arranged  by  F.  KlRK. 


I  lure  we  come  up  the  green  grass,  the  green  grass,  the  green  grass,  Here  we  come  up  the  green  grass,  On ; 


show    you     a      black  •  bird,  a        black-bird   on      a     tree,    And  we'll       all         go       a  -  rov  -  ing, 


:pg=g— _=g p Efrrg=P ^=f=\ 


pl^l^^lS=£=^jj  1  j^-j^^zlU  J  ;J-IH 


rov-ing  side  by   side,       I'll    take    the    fair  -  est,  I'll       take  her    for     mv  bride.       Will  you  come?    No. 


#-fe 1 — a- 

f=j F.    r       ^jrrj       |      J.    J j=d=:i7z3=: 

Naugh-ty 

girl,    she      won't  come     out,   she              won't  come    out,    she    won't  come    out ; 

-g-                                -%                    j j                                g" 

^^E^EEl 

RHYTHMIC  GAMES  AND   DANCES  FOR   CHILDREN 


1 


mrnm=-r--  j.h-^J^=^SS==i=^=t=t===t: 


Naugh-ty      girl,  she  won't  come    out,  to         help  us     with  our   danc  -  ing.         Will     you    come?    Yes. 


^=gl=gii=g=gi=ggE 


l^l=^=S=3§^^ililiE^EgEi 


Now  we've     got    our       bon  -  ny        lass,    our  bon  -  ny      lass,      our      bon  -  ny        lass. 


Directions. — Three  boys  stand  in  one  row  facing  three  girls.       1        2        3 

A.  The  boys  advance  and  retire  twice  (with  tripping  step),  °  °  °s'rls 
four  steps  forward  then  four  steps  backward  in  time  to  the  music,  x  X  x  boys 
beginning  with  left  foot.  12       3 

B.  "  Fair  maid,  pretty  maid  "  :    Boys  hold  out  both  hands  to- 
wards girls  in  a  coaxing  manner.     "Give  your  hand  to  me"  :     Each  boy  points  to 
himself.     "I'll  show  you  a  blackbird,"  &c.  :    Point  sideways  with  left  forefinger  and 
look  upwards  and  sideways  at  imaginary  bird. 

C.  "We'll  all  go  a-roving,"  &c.  :  Boys  all  turn  to  the  left  and  march  round  back 
to  their  places  again.  No.  1  leads  and  follows  No.  3.  As  they  march  back  to  places 
they  look  intently  at  the  girls,  as  if  deciding  which  to  choose. 

D.  The  first  boy  then  walks  towards  No.  3  girl,  and  holding  out  both  hands  sings 
"Will  you  come  ?"  She  stamps  her  foot,  and  turning  her  head  away  says  emphati- 
cally, "No."     He  then  turns  back  towards  the  boys,  who  all  sing — 

E.  "Naughty  miss,"  &c,  stamping  the  foot  at  "naughty,"  and  looking  sur- 
prised. 

/•".  The  same  boy  then  goes  to  No.  1  girl  and  asks  the  same  question,  "  Will  you 
come  ?  "  She  gives  him  a  beaming  smile,  and  graciously  says  "  Yes."  He  takes  hold 
of  her  right  hand  with  his  left  (this  is  very  important  to  save  confusion  in  the  next 
part),  and  leads  her  towards  the  boys,  who  all  join  hands  singing  while  dancing  in  a 
ring  (sideways  step) — 


OLD  ENGLISH  GAMES  AND  DANCES 


23 


(/'.  "  Now  we've  got  our  bonny  lass,"  &c.  At  the  end  of  the  verse  the  first  boy 
and  second  boy  unclasp  hands,  and  No.  I  boy  goes  to  the  other  end  of  line,  while  N<  >.  i 
boy  is  now  at  the  top.  The  game  then  begins  again.  No.  2  boy  asks  No.  3  girl 
again,  who  refuses  in  the  same  way.  When  the  turn  of  No.  3  boy  comes  he  also  asks 
her,  and  she  refuses  a  third  time.  As  there  is  no  other  partner  he  goes  up  a  second 
time,  and  savs  very  beseechingly,  "Oh,  do  come,  please."  She  pretends  to  be  shy, 
and  at  last  savs  "  Yes,''  when  the  game  finishes  with  the  dance  round. 

Note. — The  actions  in  this  game  should  be  very  spontaneous  and  natural  or  it  will  lose 
much  of  its  charm. 


9.   OATS  AND  BEANS  AND  BARLEY.     Old  English  Game 


Oats  and  beans  and  bar  -  ley,      Oats  and  beans  and  bar  -  ley,        You    and  I      and  all  of  us  know  How 


i^=fcs=& 


*=*=£ 


iq^=^=^=-£-^ is — I— q 


and  beans  and  bar  -  ley  grow.     First  the  farm  -  er  sows  his  seeds,  Then  he  stands  and  takes  his  ease, 


Stamps  his    feet      and  claps      his  hands,  And       turns    him  round     to    view      his   lands.         Coo-, 


RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 


-£=*=£: 


^n 


M—tz 


Go  to    the    ring       and  choose    one     in,         While 


all      gai    -    ly     dance 


£- 


HI 


F^m 


jf~g-~g— r — "=-EEgE^E 


help     your    wife     to       chop     the    wood. 


Direction's. — One  boy,  chosen  for  the  farmer,  stands  in  the  centre,  and  the  rest 
of  the  children  join  hands  in  a  ring. 

A.  They  all  trip  round  singing  the  first  four  bars,  and  then  stand  still. 

B.  i.  Hold  left  arm  round  to  form  a  basket,  and  give  right  arm  a  good  swing 

round  to  the  right  as  if  throwing  corn. 

2.  Fold  arms  and  stand  up  straight. 

3.  Stamp  with  right  foot  on  1st  beat  and  with  left  foot  on  2nd  beat. 

4.  Clap  on  3rd  and  4th  beats. 

5.  Shade  eyes  with  both  hands  and  turn  round  slowly  (turning  to  the  right). 

6.  Put  hands  to  mouth  and  Co-o-0-0.      (This  is  done  by  farmers  to  scare 

birds  away.) 

C.  All  join  hands  and  dance  round  quickly  (sideways  step).     The  fanner  then 

goes  and  chooses  a  partner  from  the  ring,  and  both  stand  in  the  centre. 

D.  The  children  in  the  ring  then  address  the  words  to  them,  pointing  first  at  the 

girl  and  emphasizing  the  word  "must,"  and  then  at  the  farmer.      Imitate 
"chopping"  at  the  end  with  right  hand  on  left  wrist. 


OLD   ENGLISH   GAMES  AND   DAXCES 


10.  THE  JINGORING,   OR  'THE  MERRY  MATANZA 

Old  Tunc.  Arranged  by  F.  Kirk. 


:fe£ 


m 


=t 


mwm 


1.  Here  we  go    round  the       jing 

2.  Twice      a  -  bout    and      then 


S^g 


o  -  ring,    the       jing    -    o  -  ring,      the       jing    -    o  -  ring ; 
we      fall,    and       then       we   fall,      and       then      we     fall ; 


mi^ 


-\— * — a— t 


Here  we  go    round  the       jing    -    o  -  ring,     A 
Twice      a  -  bout     and     then        we    fall,      A 


round    the   mer  -  ry    ma 
round    the    mer  -  ry    ma 


Position. — In  couples  in  a  ring  ;  boys  inside  facing  girls,  girls  outside  facing  buys. 

Directions. —  ist  Verse. — Taking  hold  of  both  hands  couples  dance  round  the 
ring  (sideways  step,  girls  beginning  with  left  foot,  boys  with  right). 

2nd   Verse. — Holding  hands  in   same   way  each  couple  dance   round   together, 
bending  knees  at  "  fall  "  each  time. 

yd  Verse — Girls  sing  this  standing  still  until  the  words  "  Merry  Matanza"  are 
reached,  when  all  twirl  round  once. 

4//;  Verse. — Boys  ditto;         5//;  Verse. — Girls  ditto. 

Other  verses. — Imitate  washing  clothes,  sweeping  floor,  baking  bread,  &C. 

9//;  Verse. — All  dance  round  the  ring  in  couples  taking  hold  of  both  hands,  or  with 
tripping  step  one  couple  after  the  other,  boy  taking  hold  of  girl's  left  hand  with  his  right. 

yd  Verse.    (  Choose  the  one  you  like  the  best,  you  like  the  best,  you  like  the  best ; 
\  Choose  the  one  you  like  the  best,  around  the  Merry  Matanza, 
/  Can  you  bake  and  can  you  brew,  can  you  sweep  and  can  you  sew ; 
\  About  the  house  can  all  things  do,  around  the  Merry  Matanza? 

(We  can  bake  and  we  can  brew,  we  can  sweep  and  we  can  sew  ; 
About  the  house  can  all  things  do,  around  the  Merry  Matanza. 
The  following  verses  can    be   inserted   here   at   the  option   of   the   teacher   and 
children,  suiting  actions  to  the  words. 

6th  Verse. — (a)  This  is  the  way  we  wash  the  clothes,  &c. 

Boys. — We  will  help  to  wash  the  clothes,  &c. 
■jth  Verse. — (fi)  This  is  the  way  we  sweep  the  floor,  &c. 

Boys. — We  will  help  to  sweep  the  floor,  &c. 
St/i  Verse. — (c)  This  is  the  way  we  knead  the  bread,  &c. 
Boys. — We  will  help  to  knead  the  bread,  &c. 
<>//;  Verse. — Boys  and  girls  together. 

Now  we  are  married  with  a  gay  gold  ring,  a  gay  gold  ring,  a  gay  gold  ring ; 
Now  we  are  married  with  a  gay  gold  ring,  around  the  Merry  Matanza. 

Note. — This  is  a  free  rollicking  game,  and  is  greatly  enjoyed  by  the  children. 


Girls  only. 

4//;  Verse. 

Boys  only. 
$th  Verse. 

Girls  only. 


RHYTHMIC  GAMES  AXD   DANCES  EOR   CHILDREN 


li.   COME,   LASSIES  AND   LADS.    May-pole  Song 
Walking  and  Tripping  Step 

ne.  Arranged  by  F.  Kirk. 

EE*EjEEjEjEj|EEjEEEfeES 


lip^ip=S=|g^ 


Come,     las-sies  and  lads,  get 


Df  your  dads,  And  a    -     way  to    the  May  -  pole  hie, 


HIeee£eHe 


wm^mm 


w^m 


A 

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A 

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^ 

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*   _ 

S-^-i- 

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=§SE33=z: 

F- 

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each 

May-day 

»_• 

a-- 

== 

will     dance 

and  play, 

EEE?Et 

Till  the 

*     ■ 

sinks  in 

the       sky. 

-*- 

EEiEE 

For 

:g=^=* 


Jack-ie    will  dance    with    Jill, 


:t=fcz: 

And    John-ny  will  dance   with    Joan, 


EEE^Ej 

To 


@=i=£ 


m 


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il 


a 

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^4 — h — .a — * — ^ — 

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trip 

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it,             trip 

» 

trip 

it,            trip         it     up 

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and    down 

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To 

i- 

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k=3-     . 

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ii 


it,     trip         it, 


l=i=l^=^ipp=gHi|=p=iii?=l5piE 


This  old  song  may  be  used  for  a  May-day  or  May-pole  festival  as  follows  : — 
Slow  walking  step  with  partners  for  the  first  twelve  bars,  and  tripping  step  to  the 
end  of  tlie  music  (eight  bars). 


OLD   ENGLISH  GAMES  AND  DANCES 


n 


12.   MAY-POLE   SONG.     Morris  Dance  and  Step 

Old  Morris  Dance  Tunc,  lyth  Century, 


^^^=tS^iiB^^^^^^^ 


a    -    long,  With  your  mu  -  sic,    dance,  and  song  ;    Take  your  part  -  ner        by    the    hand, 


And    o  -  bey    the    Spring's  com-mand.  Come  to  the  May-pole,  coma  a- way, 


For    il        is       a 


^ 


hoi    -    i  -  day ;  Come    to  the  May-pole,    come  a -way,  For     it      is        a        hoi   -   i  -  day. 


Direction's. — The  May-pole  Song  tune,  being  an  old  Morris  Dance  tune,  may 
be  used  for  the  practice  of  the  Morris  Dance  Step  (one,  two,  three,  hop),  three  walk- 
ing steps  and  a  hop. 

The  tune,  either  played,  sung,  or  hummed,  maybe  used  for  the  various  May-pole 
exercises  and  dances. 


28  RHYTHMIC  GAMES  AND  DANCES  FOR  CHILDREN 

13.  ROUND  DANCE  WITH  SETS 


A.     Introduction. 


Old  Tunes.    Arranged  by  F.   Kirk. 


^^^^^^^^^&=^£^^=^p^ 


'  to  partners. 


I         I 


W%-^    -  I  *    ^=5 


I         I 


jg^^^E^^F^^^t^^ 


/ton/  /<?  opposite  partners. 


I 
5.      #%«/. 


^^^^^^g 


iig 


^mm^m^mm^  m 


_/<?2>z  rig/it  hands  across 

1  2  3 


-£: ;£- H*-  _      JL fL.  * 


C.     Set  to  partners. 

-/--  -ft — H — | T 

=^N= 

=d^^= 

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— 1*» — i— 

5^-^E 

^ 

1 

-s-^ 

3 

— d-fc-1 

4 

1 

2 

3               4 

^ 

=2—  g '       1    1 

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1 

— i-t- 

[- 

— -I 

OLD   ENGLISH  GAMES  AND  DANCES 


J°> 


Position. — Children  stand  in  sets  of  four  all  round  the  room.  One  couple  facing 
opposite  couple  (as  diagram).      Hoy  has  girl  on  his  right  hand.  ^"o 

A.  Introduction. — As  soon  as  the  music  begins  the  partners         +/*  °^p 

turn  towards  each  other  and  how  gracefully*  (right  foot  behind 
and  left  knee  bent).  Wait  till  end  of  4th  bar  then  bow  to  oppo- 
site partners  in  the  same  manner.*  The  chord  *  at  the  end  of  the 
8th  bar  is  the  signal  for  joining  hands  like  the  spokes  of  a  wheel.         0^0  *j 

(Boys  take  hold  of  right  hands,  and  Girls  take  hold  of  right  hands.)  ^'S^* 

/»'.  Wheel. — All  take  eight  steps  round,  beginning  with  left  foot;  then  change 
hands,  turn  round,  and  take  eight  steps  back  again  to  places.  Leave  loose  of  hands 
and  face  partners  when  the  chord  *  strikes. 

C.  Set  to  Partners. — All  take  four  steps  to  the  left  (sideways  step,  beginning  with 
left  foot),  then  four  steps  to  the  right  (beginning  with  right  foot).  Take  hold  of  both 
hands  and  dance  round  with  partner  till  end  of  music  (sideways  step).  Join  hands. 
Hoy  takes  left  hand  of  girl  in  his  right  when  the  chord  *  is  struck. 

D.  Advance  with  partner  to  meet  opposite  partners,  taking  three  small  walking 
steps,  beginning  with  left  foot ;  pause  on  the  4th,  then  take  three  walking  steps  back- 
ward, pausing  on  the  4th  ;  then  take  eight  steps  forward  to  meet  a  new  couple. 
(When  crossing  leave  loose  of  hands,  and  girls  go  between  the  partners  in  the  centre.) 

Repeat  B,  C,  and  D. 

The  dance  can  go  on  indefinitely,  or,  if  the  ring  is  a  large  one,  until  the  original 
partners  come  together  again.  The  bowing  introduction  is  not  repeated,  but  when 
new  partners  meet  a  bow  should  be  made  on  the  last  chord  of  the  music. 

Note. — The  chords  at  the  end  of  each  movement  are  inserted  as  a  signal  for  change. 
x  =Boy,  o  =  Girl. 


RHYTHMIC   GAMES  AXD  DANCES  EOR   CHILDREN 


PART     IV 

SWEDISH   GAMES   AND    DANCES 


1.  The  Sleeping  Princess. 

2.  With  a  Hop  and  a  Jump. 
3-  I  See  You. 

4.  How  Do  You  Do  ? 


5.  May  Song  and  Dance. 

6.  Tripping  Dance  in  Threes. 

7.  The  Cobbler,  and  Polka  Step. 

8.  Scandinavian  Folk  Dance. 


1.   THE   SLEEPING  PRINCESS.     (Sleeping  Beauty) 

Arranged  by  F.   KlRK. 

'mm: 


HeHI 


Pi 


P5i=ig=^==SEi 


love  -  ly 


Long 


m 


urn 


Characters — Princess  (girl)  ;  Witch  (girl) ;  Prince  (boy) ;  Ring  of  Children. 


1.  There   was  a   lovely  princess,  a  princess,   a 

princess ; 
There  was  a  lovely  princess — Long  ago. 

2.  She  lived  in  a  high  tower,  high  tower,  high 

tower ; 
She  lived  in  a  high  tower — Long  ago. 

3.  A  witch  came  once  to  see  her,  to  see  her,  to 

see  her ; 
A  witch  came  once  to  see  her — Long  ago. 


1st  Verse.  The  princess  stands  in  the  centre 
while  the  children  dance  round  singing  (side- 
ways step). 

2nd  Verse.  All  stand  still  with  arms  stretched 
up  to  represent  the  tower. 

yd  Verse.  The  witch  hobbles  into  the  ring 
and  waves  her  hand  over  the  princess,  while  the 
children  walk  round  the  ring  with  hands  shad- 
ing their  eyes  as  if  afraid  to  look  at  her.  The 
witch  then  goes  away. 


SWEDISH   GAMES  AND    DAXCKS 


4.  The  princess  pricked  her   finger,  her   finger, 

her  finger ; 
The  princess  pricked  her   finger — And   she 
slept. 

5.  A  hundred  years  she  slumbered,  she  slum- 

bered, she  slumbered  : 
A  hundred  years  she  slumbered — Long  ago. 

6.  ( Ireat  thorns  grew  all  around  her,  around  her, 

around  her  ; 
(ireat  thorns  grew  all  around  her — As  she 
slept. 

7.  A  noble  prince  broke  through  them,  broke 

through  them,  broke  through  them  ; 
A  noble  prince  broke  through  them — Long 
ago. 

8.  He  wakened  up  the  princess,  the  princess, 

the  princess  ; 
He  wakened  up  the  princess — Long  ago. 

9.  There  was  a  joyful  wedding,  a  wedding,  a 

wedding  ; 
There  was  a  joyful  wedding — Long  ago. 


\th  Wise.  All  walk  round  holding  up  fore- 
finger, while  the  princess  slips  down  and  pre- 
tends to  sleep. 

z,th  Verse.  All  stand  still  with  hands  together 
under  cheek,  and  head  on  one  side,  to  imitate 
sleeping. 

6th  Verse.  Hold  out  the  fingers  stiffly,  and 
gradually  close  in  round  the  princess. 


■jth  Verse.  As  the  prince  breaks  through  the 
ring  widens  out  to  its  original  size. 


8t/i  Verse.  He  touches  the  princess,  who 
rubs  her  eyes,  jumps  up,  and  gets  hold  of  him 
by  both  hands. 

gtk  Verse.  The  children  all  join  hands  and 
dance  round,  while  the  prince  and  princess 
dance  round  in  the  centre. 


2.  WITH  A  HOP  AND  A  JUMP 


rol  -  lick-ing  song,  Tra  la  la  la,     Tra  la  la  la. 


Boys  elap.    Jump  to  next  girl. 
x      o' 


e=g=i=j 


One,     two,         three.  Clap.  Jump. 


Position. — Girls  join  hands  in  a  ring.  Boys  stand  behind  girls,  each  boy  placing 
his  hands  on  the  girl's  shoulders  in  front  of  him. 

DIRECTION'S. — All  dance  round  together  in  time  to  the  music  (sideways  step). 
After  counting  1,  2,  3,  the  boys  leave  loose  to  clap,  and  then  catch  hold  of  shoulders 
of  the  next  girl,  while  the  dance  goes  on. 

N.B.  The  girls  keep  dancing  all  the  time. 


RHYTHMIC  GAMES  AND  DANCES  EOK   CHILDREN 


3.  I  SEE  YOU 

wmmmw 


Arranged  by  F.  Kirk. 


^e^=FgEEE^^^ 


Tra      la     la     la  la 

-* :f- 


nn 


Peep  over  left  shoulder.     Peep  over  right  shoulder.  Peep  left. 


mmmmm^mmm1^^ 


:qE=Eq 


m 


la        la        la.  I         see  you, 


see  you  ;  Tra     la      la 


la 


^m^m 


Peep  right. 


Peep  left.  Peep  right. 

x  clap. 


Peep  left. 


m 


B      I  see  you, 


3=£E^=EM 


PgiiiiJEiiE^I 


—  f=2- 


Peep  right. 


you        see  me ;      Then  I  take        you,        and  you        take 


mm 


mrmm 


SWEDISH   GAMES  AXD   DANCES 


;3:> 


Position. — In  two  ranks,  facing  each  other,  e.g. 

O  O  C  0 

A.       I 


1  x 


O     Girls 
x     Boys 


O     Girls 
x     Boys 


Girls  rest  hands  on  boys' 
shoulders. 


Boys  rest  hands  on  girls 
shoulders.1 


The  girls  in  A  rows  peep  over  the  shoulders  of  the  boys — peeping  over  left 
shoulder  first.  The  b<  >ys  in  /»'  rows  peep  over  the  shoulders  of  the  girls — peeping 
over  left  shoulder  first. 

A. — Peep  first  over  one  shoulder,  then  over  the  other  shoulder  eight  times  (four 
to  left,  and  four  to  right). 

B. — Those  who  have  been  peeping  clap,  and  then  dance  towards  each  other, 
taking  hold  of  each  other  by  both  hands  and  dancing  round  together,  till  the  end  of 
four  bars.  They  then  clap  again,  and  dancing  back  towards  their  partners  take  hold 
of  both  hands  and  dance  round  together  to  the  end  of  the  music.  The  partners 
then  change  places,  and  the  game  begins  again.     (Sideways  skipping  step.) 

1  In  the  illustration  the  position  of  couple  on  the  left  should  be  reversed ;  the  boy  should 
be  behind  the  girl. 


31  RHYTHMIC  GAMES  AND  DANCES  FOR  CHILDREN 

4.  HOW  DO  YOU  DO? 


Aryan:-,  J  rr   F.    KlKK. 


£ 


^=^V= 


:*=i= 


How         do         you       do?  I'm 


ry         glad      to         see 


w^mMwm^mmmmmmmmm 


Advance,      and 


IPPF? 


How      are       you?         I'm  ve  -  ry      well     to  -  day.  How        do       you      do?         I'm 

-s tP  — * -|--r     _ * 


Advance,  and  bow. 


Advance,    and     bow, 


m 

-N [» 

— -V- 

--> 

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=H^ 

_P_, 

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* 

Zfi=Zf= 

5^3 

"M 

zr 

ve   -    ry 

glad 

see 

vou  ;         How 

are 

— *— 

you  ? 

*- 

I'm       ve    - 

ry 

well    to 

-1* 

"J" 

^T1 

1 

retire. 
C 

^ 

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>Z^  fclB, 

retire. 

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Tra    la    la 

la      la 

la 

»_!'_ 

Tra    la    la 

£1! 

la        la, 

-*- 

/vV;?  under  arch. 
C  c 


Wait  and  peep  from  behind. 


'^m^mm=^^^^. 


C/*p,  then  dance  to  meet  partner. 


Dance  round  with  partner  holding  both  hands. 


SWEDISH    GAMES  AND   DANCES 


Clap  and  dance.  Dance  round. 

Position. — Eight  children,  four  boys  and  four  girls,  stand  in  a  1    2 

square  in  couples  as  for  "  Lancers."  °  x 

DIRECTIONS. — A.  Top  and  bottom  couple  advance  to  the  centre     -  0  xl 

and  bow  (three  steps,  beginning  with  left  foot,  and  curtsy).      (See  x  o 

illustration  for  Quick  Curtsy  in  Bowing  Game.)      Walk  backwards  to  6    5 

places,  beginning  with  left  foot. 

B.  Side  couples  advance  to  centre,  curtsy,  and  retire.     Repeat  A  and  /•'. 

C.  Side  couples  then  join  hands  to  make  an  arch  (boy  takes  hold  of  girl's  left 
hand  with  his  right).  A  boy  and  a  girl  (one  from  top  and  one  from  bottom)  then 
run  under  the  arches  made  by  side  couples  ;  e.g.  Nos.  i  and  6  run  under  the  arch 
made  by  7  and  8,  and  Nos.  2  and  5  under  the  arch  made  by  3  and  4  (running  lightly 
on  toes,  in  time  to  the  music).  They  wait  behind,  peeping  out  sideways,  until  the 
end  of  the  2nd  bar  of  "  Tra  la  la." 

C  c.  Then  they  clap  hands,  and  with  skipping  step  dance  towards  their  own 
partners,  whom  they  take  by  both  hands  and  dance  round  with  till  the  end  of  the 
4th  bar  of  "Tra  la  la." 

I>.  Top  and  bottom  couples  repeat  C  again. 

Repeat. — The  whole  dance  is  then  repeated,  with  the  side  couples  beginning  first. 
Top  and  bottom  couples  then  make  the  arches,  and  the  side  couples  run  under  twice. 

Note. — This  dance  is  very  effective  when  the  rhythm  is  strictly  observed,  but  it  is  not  easy 
for  very  young  children,  as  it  includes  three  different  steps,  viz. :  Walking,  Running,  and  Skip- 
ping.    The  following  hints  may  be  helpful : — 

1.  Curt 'sy  on  the  3rd  beat  of  the  bar  (i.e.  bend  knees  on  the  3rd  beat  and  get  up  on  the 
4th)  and  step  backwards  on  the  1st  beat  of  the  next  bar.  (See  illustration  for  Quick  Curtsy 
in  Bowing  Game.) 

2.  Run  in  strict  time  with  the  music  and  clap  hands  together  exactly  on  the  1st  beat  of 
the  bar. 

3.  Wait  behind  until  the  end  of  the  bar — do  not  hurry — then  spring  forward  to  meet  partner, 
with  skipping  step,  and  continue  this  step  until  the  dance  is  finished. 


36  RHYTHMIC  GAMES  AND   DANCES  FOR   CHILDREN 

5.  MAY  SONG  AND  DANCE 


Breathing  places. 


Arranged  by  F.  Kirk. 


2.  Stop  and  face  partners, 
taking  hold  of  right  hands. 


of  partners  right  hand  and  dance  round  each  other. 

Note. — The  Polka  step  may  be  taken  with  older  children. 


SWEDISH   GAMES  AND   DANCES  37 


i.  Position. — In  a  ring.  Boy  takes  hold  of  girl's  left 
hand  with  his  right — both  hands  held  up  gracefully 
about  on  a  level  with  the  shoulders.  Trip  round  in 
couples  until  8th  bar  is  reached.     (See  Music,  8th  bar.) 


r7  ^  2.  Position. — At  the  8th  bar  couples  stop,  face  one 

another,  and  take  hold  of  right  hands.     At  9th  bar  bow 
£><]  [><3     gracefully  (keeping  hold  of  hands).     At   10th  bar  shake- 

hands  three  times  in  time  to  music.     Each  then  turns  to 
t\  A  the  left. 

^  ^  V 


0 
S]  <1  A 


A  ^ 


3.  Position. — Trip  round,  going  in  opposite  direc- 
tions until  the  original  partner  is  met,  and  then  dance 
round  with  each  other,  holding  right  hands,  till  the  end 
of  the  music. 


<^ 


Note. — Boys  are  inside  the  circle,  girls  outside.  The  time  taken  varies  with  the  size  of  the 
ring.  If  the  ring  is  a  large  one,  the  turning  round  at  the  end  should  be  omitted,  or  the  music  of 
the  last  line  repeated. 

The  words  of  the  song  may  be  adapted  to  suit  May  Day  (1st  May),  Empire  Day  (24th  May), 
or  Royal  Oak  Day  (29th  May). 


38 


RHYTHMIC   GAMES  AND  DANCES  FOR   CHILDREN 

6.  TRIPPING  DANCE  IN  THREES 


A  "  Keel  Row."    Arranged  by  F.  Kirk. 

I       r-1     l       r^       I       r^     r-*     r*\ -3     I       r 


^1 


7>2>  /0  /yfo?  /<?//. 


7>#  /,>  the  right.  . 


jPfV/r  /*/£■»  hands.  \st  girl  pass  under  arch,  boy  twist  round.  2nd  girl  pass  under 


Weel     may  the    keel       row,  the     keel      row,  the      keel         row,    O 


arch,  all  join  hands. 


Trip  to  the  left. 


weel      may  the    keel     row  that  my  lad -die's  in,        O  weel        may  the     keel    row,  the 

» —  — «— i 


1 

7V/J25  /!«  //;c-  right. 


Girls  let  go  hands  1st  girl  pass  under  arch, 


3=^~s=f 


^zczc£f=c=Egrr3: 


keel      row,  the       keel        row,  O  weel       may  the    keel     row  that  my         lad -die's    in. 


boy  twist  round. 


2nd  girl  pass  under  arch,  boy  twist  round. 


SWEDISH   GAMES  AND   DANCES 


ILLUSTRATIONS    FOR   TRIPPING 
DANCE    IN    THREES 

Position. — Three     children    (two  3 

girls  and  one  boy)  take  hold  of  hands  O 

in  a  ring,  holding  arms  up  gracefully,  10      O2 

boy  in  the  centre. 

.J.  Dunce  round  with  tripping  step,  four 
steps  to  the  left  (2  bars),  then  four  steps  to  the 
right  (2  bars). 


d& 

$&$s 

k 

Qi 

m  ^ 

1 

1 

B.  The  girls  then  leave  loose  with  one 
hand,  still  holding  boy  with  the  other.  The 
first  girl,  who  is  on  the  boy's  right,  then  trips 
under  the  arch  formed  by  the  boy  and  girl 
(2  and  3),  passing  behind  the  boy  back  to  her 
place,  and  the  boy  follows  her,  twisting  round 
on  his  own  axis,  and  untwisting  "fingers  as  he 
moves  round. 


C.  The  other  girl  then  trips  under  the  arch 
formed  by  1  and  3,  the  boy  following,  and 
turning  round  as  before,  but  in  the  opposite 
direction. 

At  the  end  of  the  music  all  join  hands,  and 
the  dance  begins  again. 


Note. — It  is  adv 
passing  under  arms. 


children  about  the  same  height  in  order  to  facilitate  the 


RHYTHMIC   GAMES  AND  DANCES  FOR   CHILDREN 

7.  THE  COBBLER,  AND  POLKA  STEP 

Folk  Dance 

Arranged  by  F.  Kirk. 
m  m  m  m  m  m 


m f— — f — w w — -J — f- m f — ,— 


A.   Twist  inwards.  B.  Twist  OUTWARDS. 


1 


C.  Push  elbows  backwards.  D.  Clap  three  times. 


^E^m 


-F —    — p — r- — p p p — p p — 


A.     Repeat  twisting.  />'.     Repeat  twisting. 


Place  hands  , 
shoulders. 


H=iifL=^i§§§£=^==iil 


C.     Push  elbows.  D.     Clap  three  times. 

A s * 


H^^^^E^         E=j=L^^^-^E=E^== 


M 


Polka,  with  hands  resting  on  shoulders. 

, p—      .- -S- 


!™™J 


SWEDISH   GAMES   AND    DANCES 


Children  stand  in  pairs  facing  each  other  all  round  the  room,  e.g.,  Position  2  in 
"  May  Song  and  Dance,"  page  37. 

1.  A.  With  fists  held  one  above  the  other  in   front  of  chest  imitate  winding  move- 

ment, twisting  inwards  as  quickly  as  possible. 

B.  Reverse  the  movement  by  twisting  outwards. 

C.  Draw  the  elbows  back  forcibly,  twice  at  1  and  2. 

D.  Clap  smartly  three  times. 

2.  Repeat  A  B  C  I). 

3.  Place  both  hands  on  partner's  shoulders  (see  illustration  for  dancing  position  for 

couples)  and  polka  round  the  room  to  the  end  of  the  music.     Repeat  from 
the  beginning. 

Note. — This  game  should  not  be  taken  fully  until  the  polka  step  is  learnt,  though  the  latter 
part  (Polka)  may  be  practised  by  the  children  keeping  in  their  places  and  moving  sideways  with 
the  1,  2,  3  hop,  step. 


POLKA   STEP 

For  position  of  feet,  see  illustration  for  Waltz  March  (three-step  gliding  motion). 
Step  1.   Left  foot  forward. 

2.  Draw    right   foot   up   behind    (right   toe   behind   left   heel    in    a    slanting 

direction). 

3.  Left  foot  forward  again. 

4.  Hop  on  left  foot,  and  at  the  same  time  swing  right  leg  forward  ready  to 

begin  with  right  foot  at  1 . 

N.B. — Care  must  be  taken  to  keep  well  on  the  toes  all  the  time.     This  step  must  be  very 
light  and  springy. 


RHYTHMIC   GAMES  AND   DANCES  FOR   CHILDREN 


8.  SCANDINAVIAN  FOLK  DANCE 


Played  quickly. 

— ^- 

A 

n-anged  by  F 

Kirk. 

<SF-4 — 

=p= 

*_ 

Hght 

*4= 

=*= 

% 

=g= 

=N=^ 

TtS~ 

^ 

*7 

A. 

Clap. 

Link 

1- 

arms, 

run 

M$4~ 

— }- 

-=t~- 



—f— 

r- 

=M= 



1 

—* 

-J- 

* 

^ 

1 

^ 


B.    Clap.     Link  left  arms, 

r ! I 


J — t — £z 

i 


Step, 


£s 


hop, 


+^^^==^^===-=g==T===j*^="-^==g=^=P=^q 


•**A 


step, 


hop, 


t—    t 


m^^mm 


SWEDISH   GAMES   AND    DAXCES 


43 


Played  moderately. 


#^=^=z=^ 

=i»= 

^i=E= 

'          * 

=M~^ 

-j     f      r — 1 

-»- 

* 

t~ 

-    i~=f= 

-=-4-     i 

r 

— — 

-J=^ 

Position. — In  a  ring,  boys  and  girls  alternately.     Boy  and  girl  face  each  other 
ideways. 

A.   Boy  and  girl  clap,  then  link  right  arms  and  run  round  on  toes,  one  after  the 


B.  Clap.      Link  left  arms  and  run  round  in  opposite  direction. 

C.  Girl  steps  backward  with  slow  hopping  step  four  times,  first  with  right  foot, 
then  with  left  foot,  and  at  the  same  time  beckons  to  the  boy,  who  walks  towards  her. 
(When  stepping  with  right  foot,  place  back  of  left  hand  lightly  on  left  hip,  and  beckon 
with  right  forefinger.     When  stepping  with  left  foot,  beckon  with  left  forefinger.) 

/).   Boy  then  hops  backward  and  beckons  to  girl  in  same  way. 

E.  They  both  place  hands  on  shoulders  and  polka  round  together  to  the  end  of 
the  music. 


14 


RHYTHMIC   GAMES  AND   DANCES  EUR   CHILDREN 


PART    V 


VARIOUS    MARCHES    AND    STEPS 


1.  Tripping  and  Sideways  Steps, 

2.  First  Morris  Dance  Step,     1  hop,  2  hop, 

3.  Second  Morris  Dance  Step,     l,  2,  3  hop. 

4.  Heel  and  Toe  March. 

5.  Giant  and  Dwarf  March  and  Walking. 

6.  "Waltz  March  (3-step  gliding  motion). 

12.  God  Sa 


7.  Curtsy.    Slow  Curtsy  and  Bow. 

8.  Hips   Firm,      Dancing   Position  for 

Couples, 

9.  Minuet  Step  March. 

10.  Running  March, 

11.  National  March, 
the  King. 


1.  TRIPPING  AND   SIDEWAYS   STEPS.    One  Hop,  Two  Hop 


"  The  Quaker's  Wife? 


Arranged  by  F.  Kirk. 


gEh=^_zfgzz5g=i 


VARIOUS  MARCHES  AND  STEPS 

j^_ r ,_n —     — ,_, — e=- 


45 


I r 


Directions. — Tripping  Step. — This  is  sometimes  called  the  Skipping  Step, 
because  it  is  the  step  children  use  when  skipping  individually  with  a  rope  on  the 
way  to  and  from  school.  It  consist?  of  a  step  forward  and  a  slight  hop  with  the 
same  foot,  before  changing  to  the  other  foot.  It  is  the  easiest  dancing  step  for 
children  to  learn,  and  should  be  taught  as  soon  as  children  are  able  to  walk  in  time 
to  music  (children  skip  before  they  march).  It  is  the  step  used  in  the  majority  of 
simple  games  where  a  forward  direction  is  taken,  e.g.  "Nuts  in  May,"  "  Here  we  come 
up  the  Green  Grass,"  "London  Bridge,"  &c.  It  can  also  be  taken  in  ring  games, 
such  as  "  When  I  was  a  Young  Girl,"  "  Ring  a  ring  of  Roses,"  &c,  though  the 
sideways  step  will  be  found  more  satisfactory  with  the  youngest  children. 

Sideways  Step. — Draw  a  circle  on  the  floor  and  let  the  children  stand  in  a  ring, 
holding  hands,  with  their  toes  touching  the  circle.  All  move  round  sideways, 
beginning  with  the  left  foot,  keeping  toe  to  the  circle,  and  drawing  the  right  foot 
towards  it.  Then  move  sideways  again  with  left  foot  and  draw  right  after  it,  keeping 
toes  to  the  ring,  and  counting — 

One  :  Left  foot  sideways. 

Two  :  Draw  right  foot  towards  it  till  heels  touch,  toes  pointing  outwards. 

It  takes  a  little  practice  before  children  understand  how  to  move  the  body  in  a 
sidewavs  direction,  but  dancing  in  a  ring  will  never  look  effective  until  this  is 
mastered. 

As  soon  as  the  step  is  learnt  it  should  be  practised  quickly  to  music. 

"Hickory,  Dickory,  Dock,"  is  an  excellent  game  for  this  exercise,  as  it  gives 
practice  for  moving  in  both  directions. 


4<; 


RHYTHMIC  GAMES  AND  DAXCES  FOR   CHILDREN 


2.  FIRST  MORRIS   DANCE  STEP.    One  Hop,  Two  Hop 

Old  Tune.  Arranged  by  F.  Kiri 


*dzs^iz 


zmm 


i^-q^S-^ — l^pd^=z^:==s=^=i_|?>_^  -m—--i — FS-prr=_i2gg=z=-c 


m*E^=£?ZE 


m 


m 


This  step  is  not  the  same  as  the  Tripping  or  Skipping  Step,  as  the  beats  are  of 
equal  length,  not  long  and  short  as  in  tripping.  Care  must  be  taken  to  make  the  ist 
and  3rd  beats  very  distinct,  as  the  emphasis  must  not  come  on  the  hop.  The  knee 
should  be  bent  during  this  exercise. 

In  Morris  Steps  begin  with  right  foot,  not  with  the  left  foot  as  in  other  dances. 


3.   SECOND  MORRIS   DANCE   STEP.     One,  Two,  Three  Hop 

Old  Morris  Dance  Tune,  1750.     Arranged  by  F.  Kirk. 
4—t 


I         I 


*_     * 


-I — 0 r n 


Children  begin  here  for  marching. 

sis 


taii!!ife!iii^siiii^ 


VARIOUS  MARCHES  AND   STEPS 


All  children  can  learn  the  Morris  Dance  steps  if  they  are  taught  gradually.  The 
full  rhythm  for  this  step  occupies  four  full  bars,  but  the  first  two  bars  should  be 
thoroughly  mastered  before  attempting  the  rest  of  the  rhythm. 

First  Part. 

Ist  Bar. — This  consists  of  three  walking  steps  forward,  beginning  with  right 
foot,  then  a  hop  with  right  foot  without  moving  forward.  Let  the  children  while 
doing  it  repeat  the  words,  "  i,  2,  3,  hop." 

2nd  Bar. — Repeat,  beginning  with  left  foot. 

This  can  be  practised  in  two  ways,  e.g. : — 

1.  Standing  in  places  and  marking  time  for  1,  2,  3,  hop. 

2.  As  a  march  round  the  room. 

When  this  has  been  thoroughly  mastered  the  second  part  of  step  may  be  taught. 

Second  Part. 
3rd  liar. — This  is  a  repetition  of  the  first  Morris  Step,  1  hop,  2  hop. 

Right  foot  forward  at  1.      Hop  with  right  foot  at  2. 

Left  foot  forward  at  1.      Hop  with  left  foot  at  2. 
4///  Bar. — Bring  both  heels  together  during  first  half  of  bar  (1,  2  =  feet  together). 

Then  jump  with  both  feet,  on  3rd  beat. 
This  should  be  practised  with  children  standing  in  their  places,  or  in  rows.      It 

cannot  be  taken  as  a  march. 
When   the  full  rhythm   is  learnt,  the  two  parts  can  be  practised  with  children 
standing  in  rows,  as  follows  : — 

1,  2,  3,  hop  ;   1,  2,  3,  hop  (in  a  forward  direction). 

1  hop,  2  hop,  feet  together,  jump  (in  a  backward  direction). 


RHYTHMIC   GAMES  AND   DANCES  EUR   CHILDREN 


4.  HEEL  AND  TOE  MARCH 

Soldiers'  Chorus,  from  Gounod's  "  Faust."    Arranged  by  F.  Kirk. 


ry      and     love  to  the  men  of  old, 


u, 1 1 1 IL| 1 1 1— — 1 1 1 l-P 1 1 1 1 


rr-"  r 

12      3       4  1 

Heel— toe.  1 


3     stop. 


Cour  -  age  in    heart  and  a  sword  in  hand,       Ready  to  fight  or  ready  to  die  For     Fa    -    ther  -  la 


j=^=S=«=q= 


-rJ-t —  r^f — 1 — t — 1 c^-r 


' 


1st  Bar. — 1.  At  first  beat  of   music,  swing  right  leg  forward,  touching  ground 
with  right  heel. 

2.  Keep  in  that  position  for  second  beat  of  music. 

3.  At  third  beat,  swing  the   same   foot   backward,   touching    the    ground    with 
right  toe. 

4.  Keep  in  that  position  for  fourth  beat  of  music. 

2nd  Bar. — 1.  At   first    beat,    swing  right   leg    forward   as    in    ordinary   walking 


2.  At  second  beat,  swing  left  leg  forward  as  in  ordinary  walking  march. 

3.  At  third  beat,  swing  right  leg  forward  as  in  ordinary  walking  march. 

4.  Pause,  with  feet  in  walking  position,  i.e.  right  foot  in  advance  of  left  foot. 

yd  and  4//;  Bars. — Repeat  same  movements,  beginning  with  left  foot. 

Children  should  repeat  the  following  words  in  rhythm  : — ■ 
Heel — toe — one,  two,  three,  stop. 
12,     34.       1       2        3        4- 


VARIOUS   MARCHES  AXD  STEPS 


lit 


5.  GIANT  AND  DWARF  MARCH  AND  WALKING 


Gavotte,  about  1730.     Arranged  by  F.  KlRK. 
Change. 


Giant. — Children  pretend  to  be  giants  by  walking  on  tip-toe  with  arms  stretched 
upwards  as  high  as  possible.  As  this  exercise  is  very  fatiguing  it  should  only  be 
practised  for  a  very  short  time,  e.g.  eight  steps,  then  change  to  dwarfs. 

Dwarf. — With  hands  on  hips  (hips  firm;  see  illustration  for  "  Hips  firm"),  and 
knees  bent  outwards,  walk  on  tip-toe  eight  steps.  Care  should  be  taken  to  keep  trunk 
and  head  in  a  vertical  position. 

After  changing  four  times,  the  march  should  finish  with  ordinary  walking  step. 

Walking. — With  arms  hanging  loosely  by  sides,  walk  in  time  to  the  music,  with 
short  steps,  swinging  legs  from  the  hips  (not  from  knees).  The  arms  should  not  be 
swung,  but  move  slightly  in  rhythm  with  the  body. 


s^r  e  cr 


RHYTHMIC   GAMES  AND  DANCES  FOR   CHILDREN 


6.   WALTZ  MARCH.    Three-Step  Gliding  Motion 

Played  slowly.  Old  Song.     Arranged  by  F.  Kirk. 


=&=4 


mwimwim^-^=wm3^EtE*=m 


ga^jpgj^ip=SE»=^ipj=^^^ 


wm^m*=mm 


m=z 


mmmmm 


^m^m 


s= 


siL-iii 


EH=I 


I " 


Children  who  have  mastered  the  tripping  step  and  polka  step  will  not  have  much 
difficulty  in  learning  the  3-step  gliding  motion. 

Step. — 1st  Bar. — 1.   Put  right  foot  forward.     See 
lustration  1. 


2.  Draw  left  foot  up  towards  it,  only  toe  touch- 
ing the  ground,  and  at  the  same  time  rise  on  toes  with 
both  feet  (the  left  toe  should  be  touching  right  heel). 
See  illustration  2. 

3.  Sink  on  heels  with  both  feet 
2nd  Bar. — 1.   Step  forward  with  left  foot. 

2.  Bring  right  toe  to  left  heel  and  rise  on  toes. 

3.  Sink  on  heels  with  both  feet. 

This  may  be  taken  in  single  file  or  in  couples, 
facing  each  other,  with  hands  resting  on  shoulders, 
and  moving  in  a  sideways  direction,  first  to  one  side  then  to  the  other.  In  this  case, 
girls  begin  with  left  foot  and  boys  with  right  foot. 


Mm- 


VARIOUS    MARCHES  AXD   STEPS 


7.   CURTSY.     (1)  Quick  Curtsy;   (2)  Slow  Curtsy  and  Bow 


This  may  be  practi 
id  the  slow  curtsy. 


:h  may  be  described  as  the  quick  curtsy 


Quick  Curtsy  (for  illustration,  see  Bowing  Game,  page  9). — This  is  the  easier 
method,  and  should  be  taught  first.  It  consists  in  placing  the  left  heel  with  foot 
pointing  to  left  in  front  of  the  right  toe  (right  foot  pointing  towards  the  right).  With 
feet  in  this  position,  sink  the  body  down  by  bending  outwards  from  the  knees. 
Head  should  be  upright,  and  eyes  looking  at  partner.  This  curtsy  should  be  practised 
by  both  boys  and  girls.  Girl  should  hold  out  the  dress,  and  boy  place  back  of 
hands  on   hips. 


Slow  Curtsy  and  Bow. — Girls. — In  the 
toes  is  drawn  behind  and  away  from  the 
left  heel,  and  the  body  is  slowly  lowered 
by  bending  the  left  knee.  The  left  foot 
should  be  fiat  on  the  ground  and  should 
support  the  weight  of  the  body.  The  right 
knee  should  be  slightly  bent. 

Boys. — Place  back  of  hands  on  hips,  and 
bend  slowly  forwards  from  the  waist,  looking 
at  partner. 

These  movements  should  be  taken 
when  bowing  to  partners  in  the  Round 
Dance  with  sets.      (Part  111.,  No.  13.) 


slow   curtsy   the   right   foot    resting    on 


5E  r  I 


8.  HIPS  FIRM.      DANCING  POSITION  FOR  COUPLES 


X.R.—Thi 


the  pi  « 


The  command,  "  Hips  firm,"  is  used  so  often 
that  it  is  important  to  teach  the  correct  position 
from  the  start. 

The  illustration  shows  the  boy  in  the  correct 
position,  and  the  girl  in  the  wrong  position  often 
taken  by  young  children. 

The  important  points  to  be  noticed  are — 

1.  The  elbows  are  in  the  same  plane  as  the 
trunk— not  bending  backwards.  The  thumbs  are 
apart  at  the  back — not  touching  as  sometimes  taken. 

2.  The  wrist  is  bent  down  to  form  a  hollow,  as 
shown  by  the  boy,  not  bent  up  as  in  girl's  position. 

3.  The  fingers  are  close  together,  and  the  tips 
point  slightly  downwards. 

tion  of  the  hands  for  the  Dwarf  March. 


52 


RHYTHMIC   GAMES  AND  DANCES  EUR   CHILDREN 


DANCING    POSITION    FOR    COUPLES 

When  dancing  in  couples  it  is  much  better  to 
hold  partners  as  shown  in  the  illustration,  than  for 
the  boy  to  place  his  arm  round  partner's  waist. 


9i  MINUET  STEP   MARCH 

Played  slowly.  Old  Tunc.     Arranged  by  F.  Kirk. 

i-JH-J-r^U — ,  JTg  !     i  t— i    — ,   ^a  i 


ii=fe 


^^^U^H.p1-^^ 


-4 — =z==^=\z\ =H=j— — : 


8-S 


mm 


m 


mmm^mWmmmm 


g:-= 


Sz    r 


ipE^liii^il 


r  * 


*  -» 


-L-| 1 U» L-, =B" '-^J fa—1 k^ ■— « 


■*■  -m-     v        Jt-    *-       r     *    :g:       r    _,*.  .#.       r      .+-     , 

— — T-S— S-+-F^=T    I- ^-^=r^=F=i=^g — M= 
EEr^r=fe^^=^EtEr=§^E^^=fe 


VARIOUS   MARCHES  AND  STEPS 


march  and  trip  con 


This  is  greatly  enjoyed  by  children  who  have  learnt  t 
and  looks  very  effective,  taken  either  singly  or  with  couple: 

Step. —  ist  Bur. — The  step  consists  of  three 
ordinary  walking  steps  to  the  first  bar  of  the 
music,  beginning  with  left  foot  if  in  single  file, 
with  outside  feet  if  in  couples. 

2nd  Bar. — Swing  the  right  foot  well  to  the 
side,  with  toe  pointing  down,  and  keep  in  that 
position  till  the  end  of  the  bar  (3  beats). 

yrd  Bar. — Begin  with  right  foot  (the  one 
pointing  out),  and  take  three  walking  steps  (right, 
left,  right). 

4///  Bar. — Swing  left  foot  well  to  side,  toe 
pointing  down,  and  count  1,  2,  3. 

Head. — When  the  right  foot  is  pointed,  the 
head  should  be  turned  well  over  the  right 
shoulder,  and  vice  versa  for  left  foot. 

Hands. — If  in  single  file,  girls  may  hold  out 
the  dress  with  both  hands,  and  boys  place  back  of  hands  lightly  on  the  hips. 

If  in  couples,  boy  places  left  hand  on  hip,  and  takes  hold  of  girl's  left  hand  with 
his  right  hand,  while  the  girl  holds  her  dress  with  right  hand  (see  illustration). 


10.   ST.   PAUL'S   STEEPLE.     Running  March 

Old  Tunc.  Arranged  by  F.  Kirk. 


Up       on     Paul's  stee  -  pie      stands 


tree,    As  full    of        ap  -  pies        as      can      be ;  The 


mwmmmMim^mrd 


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I 


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walking  march,  then 


DIRECTION'S. — The  tune  should  first  be  played  slowly 
twice  as  quickly  for  running. 

Position. — Arms  bent  upwards  from  the  elbows,  with  hands  closed   (list).      Run 
ning  should  be  practised  on  toes  with  knees  bent. 

i)  2 


54  RHYTHMIC  GAMES  AND  DANCES  EOR   CHILDREN 

11.  THE  NATIONAL  MARCH 

This  March  is  very  useful  for  taking  as  a  break  between  desk  lessons.  The 
children  should  be  familiar  with  the  words,  and  be  ready  to  change  the  steps  without 
help  from  the  teacher.  This  will  train  them  to  listen  carefully.  It  will  also  be 
useful  on  special  clays,  e.g.  Empire  Day,  St.  George's  Day,  St.  Patrick's  Day,  St. 
Andrew's  Day,  &c. 

To  obtain  a  correct  position  for  the  head,  it  is  a  good  plan  to  let  the  children 
carry  something  on  their  heads  (a  ring  of  cardboard  about  3  inches  diameter,  as  used 
for  making  wool  balls,  answers  admirably). 

The  game  spirit  is  thus  introduced,  for  the  children  are  keen  to  see  who  can  keep 
it  on  the  head  the  longest. 

Steps. —  1.  Ordinary  walking  step — ("Rule,  Britannia")  England. 

2.  Tip-toe—  ("  Blue  Bells  of  Scotland")  Scotland. 

3.  Slow  walking  march — ("  Wearin'  o'  the  Green  ")  Ireland. 

4.  March  by  lifting  knees — ("Men  of  Harlech  ")  Wales. 

NATIONAL    MARCH.     Introducing  various  Steps. 
Introduction.  Arranged  by  F.  KlRK. 


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When 


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"Rule,  Britannia."     Ordinary  Walking  Step,  with  hands  by  sides. 


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VARIOUS  MARCHES  AND   STEPS 


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56 


RHYTHMIC   GAMES  AND   DANCES  FOR   CHILDREN 


Blue  Bells  of  Scotland."      Walking  on  Tip-toe.     With  arms  raised  above  head, 
bend  wrists  in  time  to  the  music. 


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^lillfllliiei^il^iliissill 


"Wearix'  o'  THE  GREEN."     Slow  Walking  March.     Hands  by  sides.      Swing 

legs  from  the  hips. 
Play  slowly. 


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must        leave  thee, 


My         own     my       na 

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VARIOUS  MARCHES  AND  STEPS 


57 


"  March  of  the  Men  of  Harlech."     With  hips  firm,  march  by  lifting 
knees  up  and  pointing  toes  to  the  ground. 
Words  adapted. 


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58 


RHYTHMIC    GAMES  AND   DANCES  FOR   CHILDREN 


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From      the  moun  -  tain's     lof     -     ty  brow,       A     -     round  your    chief  -  tain      ral  -  ly. 


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VARIOUS  MARCHES   AXD   STEPS 


12.  GOD  SAVE  THE  KING 


Dr.  John  Bull. 


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)  RHYTHMIC  GAMES  AND  DANCES  FOR   CHILDREN 

PART    VI.     APPENDIX 

LIST   OF   GAMES   AND   RHYMES   IN   "OLD   ENGLISH    GAMES 
AND  PHYSICAL  EXERCISES."     By  F.  Kirk. 

LONGM.ANS,     2S. 


PART  I —GAMES  FOR  CHILDREN  UNDER  FIVE 


1.  Ring-a- Ring  of  Roses. 

2.  Wallflowers. 

3.  Kneel  on  the  Carpet. 


4.  Can  you  Guess  what  We  are  doing? 

5.  Clap,  Clap,  Altogether. 

6    Lubin  Loo  ;  or,  All  your  Right  Hands  in. 


PART  II.    GAMES   FOR  CHILDREN  OVER  FIVE 


1.  A  Hunting  We  will  Go. 

2.  Tommy  was  a  Soldier. 

3.  The  Big  Ship  Sails. 

4.  The  Jovial  Sailor  Bovs. 

5.  The  "Mulberry  Bush.' 

6.  Nuts  in  May. 

7.  The  Lost  Letter. 


8.  Round  and  Round  the  Village. 

9.  When  I  was  a  Young  Girl. 

10.  London  Bridge. 

11.  To  Push  the  Business  on. 

12.  Old  Roger  is  Dead. 

13.  Bingo. 


PART  III -GAMES  WITHOUT  MUSIC 


1.  Blackthorn. 

2.  Smugglers. 

3.  Game  of  Animals. 

4.  My  Lady's  Toilet. 

5.  Dumb  Motions. 

6.  Hunt  the  Ring. 

7.  Ring  Rope  Game. 

8.  Twos  and  Threes. 


9.  Trencher. 

10.  Cat  and  Mouse. 

11.  Hen  and  Chickens. 

12.  Family  Coach. 

13.  Musicians. 

14.  I  Love  my  Love. 

15.  Mineral,  Vegetable,  ; 

16.  Statues. 


PART  IV.— MARCHING  AND  DANCING  GAMES 


1.  Yankee  Doodle. 

2.  Lucy  Locket. 

3.  The  Keel  Row. 


4.  Country  Dance  :  Pop  Goes  the  Weasel. 

5.  Famous  Duke  of  York. 

6.  The  Muffin  Man. 


PART  V     NURSERY  RHYMES  AND   PHYSICAL  EXERCISES 


1.  Sing  a  Song  of  Sixpence. 

2.  Rock-a-bye,  Baby. 

3.  Ride-a-Cock  Horse. 

4.  Humpty  Dumptv.  "--   - 

5.  The  North  Wind  Doth  Blow. 

6.  See  Saw,  Margery  Daw. 

7.  Three  Little  Kittens. 

S.  Girls  and  Boys  Come  out  to  Play. 


9.  I  Had  a  Little  Pony. 

10.  Ba-Ba,  Black  Sheep. 
1 1  .Oh,  dear  !  What  Can  the  .Matter  Be: 

1 2-.  i  Saw  Three  Ships. 

13.  jack  and  Jill. 

'4.  Little  Bo-Peep. 

15.  Ten  Little  Nigger  Boys. 


Printed  by  Ballantyne,  Hanson  &  Co. 
at  Paul's  Work,  Edinburgh